Hier mal ein paar Eindrücke von Leuten die die Demo auf der Gamescom gespielt haben
Looks great, transitions work as advertised, plays super clunky. It´s always hard to get a solid impression in such a short time, but it didn´t feel good at all. Shooting felt off, too.
Not sure.
meh. fantastic visuals, bad framerate+ tearing and mediocre gunplay. also way too much cutscenes.
Played it today for 20 Minutes

(should be only ~10 minutes, at first).
Looks damn damn good. Best looking game this gen, together with DRIVECLUB.
Plays a bit like Uncharted, which is a mighty compliment. Atmosphere, design, etc. stands out. Really good job, Ready at Dawn.
Only issue with this unfinished build.
You're shooting 5 bullets into an enemy (far away) but he doesn't get hit (hit detection way off). But hey, this was an early alpha
Beautiful, but not a great demo. I presume it's the E3 demo, you know, the one where you drag the wounded guy away. Not going to write the game off based on that, but they do need to come up with compelling combat. This demo didn't deliver that. I'd like to see more open combat areas that allow for flanking at the like. Not having a dodge like Gears limits you options as well. Just pop and shoot doesn't do it for me, especially when games like TLoU and Uncharted offer so much mobility and verticality. In that respect, I much prefered playing Sunset Overdrive.
Absolutely gorgeous, loved their cutscene to gameplay transitions but the game felt very clunky and the actual gameplay didn't impress me. Its aiming controls were way off, similar to Uncharted pre-patch, huge dead-zone. The aspect ratio and narrow FOV made your character cover 30% of the screen at all times. The demo had monster closets with infinite enemies you could make respawn by walking back and forth... Sincerely hope this doesn't turn out to be another over-hyped dud.
The games looks amazing, the voice acting ist pretty solid and that is everything good I can say about this game.
By far the worst game I have played/seen at Gamescom.
The controls felt very clunky and made it nearly impossible to aim well.
To sum up the gameplay, you take cover behind something, shoot couple guys, wait for others to spawn, shoot some more, Cutscene and than repeat shooting spawning enemys.
via
http://www.neogaf.com/forum/showthread.php?t=875309
Oh Gott das hört sich schrecklich an. Der einzige der es lobt vergleicht das Shooting mit Uncharted
Mal abwarten, ich hab schon befürchtet dass das ein langweiliger TPS wird der nur durch cineastische Präsentation überzeugen will. Wenn ich da an so grausiges Shooting-Gameplay wie Uncharted denke dann werd ich den Titel wohl links liegen lassen müssen.
Aber erstmal abwarten, vieleicht wars auch nur ne schlechte Demo
Hier ein Video der Demo
https://www.youtube.com/watch?v=L9G_QsSvrrI