Wiki gibt andere Gründe an:Sir Richfield hat geschrieben: Weiß eigentlich jemand gerade auswending, wie sehr unlizensierte Kopien am Crash in den 80ern schuld gehabt haben sollten?
http://en.wikipedia.org/wiki/North_Amer ... nd_factors
Eine Seite, auf der sich mit dem Thema Videocrash auseinandergesetzt wird:
http://www.gamefaqs.com/boards/916386-nes/68362922Nintendo thus instituted a strict licensing policy for the NES that included equipping the cartridge and console with lockout chips, which were region-specific and had to match in order for a game to work. In addition to preventing the use of unlicensed games, it also was designed to combat piracy, rarely a problem in the US or Europe, but rampant in East Asia.
Aber Piraterie scheint für Firmen schon damals ein Thema gewesen zu sein.
http://thecoolship.com/2012/02/15/the-d ... deo-games/My favorite fact of all is fact three: everyone was suing everybody. Atari was suing software pirates and at the same time was being sued for practically stealing other companies’ game ideas. Does this sound familiar to anyone? Samsung vs. Apple perhaps?
So decreased profits, home computing and lots of lawsuits and license fees ground Atari to a halt, much of which resulted from games you wouldn’t even allow your mother-in-law to play. The question becomes, why isn’t the video game industry crashing to a halt today?
