Fünfter Patch für <STRONG>Unreal Tournament 3</STRONG> (für die englische, deutsche, französische, spanische und/oder italienische Version) auf v2.1
<STRONG>UI:</STRONG>
<UL><LI>Disabled wrap for options lists on PC. <LI>Split out player and bot counts on mixed servers in server browser. <LI>No longer require double clicking on main menu. <LI>Fixed problem with vote menu, where list positions and scrollbar get reset after the menu updates <LI>Fixed issue with 'no password' connection error not asking for a password, when in online play <LI>Fixed issue with dialog boxes, where button positions are not updated correctly after resolution or message length changes <LI>Made the Instant Action and Host Game menus properly recover the saved mutator list, when the Mutator menu is not opened. <LI>Fixed an incorrect call to WorldInfo.TravelFailed, and fixed the 'Incorrect Password' dialog not asking for a password. </LI></UL><STRONG>Game:</STRONG> <UL><LI>No longer disable achievements for mods that don't contain code (maps and custom characters). <LI>Fixed issues with weapons respawning with Duel and with WeaponsRespawn mutator. <LI>Reduced visibility of DM beacons in darkmatch. <LI>Fixed greed exploit with redeemer. <LI>Updated russian localization. Thanks Michael Sokolkov. <LI>Removed os helper workaround for Windows 2003 server, now that we have a better fix. <LI>Fixed low gore issue with Titans. <LI>Fix for wrong team shader in rare cases. <LI>Fixed dropflag command not working. Also fixes a CTF exploit. <LI>Fixed excessive link beam decals for listen servers. <LI>Fixed warfare orb not showing up on minimap on second and subsequent rounds on map where teams switch sides. <LI>Reduced damage to nodes/cores from dead Titan explosion. <LI>Reduced damage Titans do to nodes/core with weapons. <LI>Titan melee doesn't knock down spawn protected players. </LI></UL><STRONG>Server Administration:</STRONG>
<UL><LI>Fixed problem where maplist entries contain unwanted whitespace, and move invalid maplist entries to a separate 'BadMaps' list, instead of just deleting them <LI>Fixed bug where the advertised game was wrong after switching gametypes, but only for the startup gametype <LI>Fixed bug with password being removed from URL, during non-seamless travel on the same server <LI>Fixed bug where the current game profiles mutators would be carried over into other gametypes <LI>Added 'MapReplayLimit' to UTMapList; this overrides the same value in UTMapListManager, unless set to -1 <LI>Added code to trim down the size of server details results when they become too large, fixes problem where servers would not be advertised <LI>Adjusted vote code to end vote rounds early, when all players have voted, and to switch map immediately instead of respecting the 'EndTimeDelay' and 'RestartWait' settings <LI>In endgame votes, forcibly extend the first vote round by 16 seconds (i.e. the time it takes for the vote menu to popup) <LI>Added admin-only buttons to the vote menu, which allow admins to force a winning vote <LI>Fixed non-seamless travel client timeout disconnects. <LI>Now consider server "pure" with same rules as achievements (custom maps, characters, and Epic mutators + webadmin allowed). <LI>Adjusted mutator voting to properly account for mutators in the game profile settings (both added and excluded mutators) </LI></UL><STRONG>Mod support:</STRONG> <UL><LI>Fixed problem with cooking with -mod and ModShaderCache <LI>Fixed map makers unable to cook when using Titan Pack assets. May need to delete GlobalPersistentCookerData.upk from My Games\Unreal Tournament 3\UTGame\Published\CookedPC <LI>Added mutator hook for blocking team changes </LI></UL><STRONG>Level specific:</STRONG>
<UL><LI>Fixed WAR-Confrontation raptor exploit. <LI>Possible fix for darkmatch memory leak. <LI>Added refshadercache to patch, so titan content will have shaders compiled. <LI>Fix for reported rare WAR-Floodgate crash. </LI></UL>
Hier geht es zum Download: Unreal Tournament III - Patch #5
Unreal Tournament III - Patch #5
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