WarCraft 3: The Frozen Throne - Patch v1.19 (deutsch)

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WarCraft 3: The Frozen Throne - Patch v1.19 (deutsch)

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Patch für die deutsche Version von WarCraft 3: The Frozen Throne auf v1.19.
<B>MAPS</B> <UL><LI>(2)EchoIsles <UL><LI>Added range creep to expansion goldmines. <LI>Replaced both Fountain of Health with Mercenary camps and changed the creep composition so that it’s not all piercing attack. <LI>Replaced the mana fountain with a Market Place and changed the level 3 perm item drop to level 3 charged items. <LI>Replaced one Troll Trapper with an equal level Ogre to the all troll trapper green camp next to each start location. </LI></UL>
<LI>(2)TirisfalGlade <UL><LI>Added a tavern to each side of the map, reduced the creep level and item that guard the Mercenary buildings, and reduced two Orange creep camps and level of the item drop. </LI></UL>
<LI>(4)TurtleRock <UL><LI>Opened areas of the map to help alleviate strong choke points that favor ranged unit combat. </LI></UL>
<LI>(4)BrokenShard <UL><LI>Replaced the 4 center orange camps with 4 green camps. <LI>Replaced two ranged units with two melee units to the creep camps guarding the Goblin Merchants. <LI>Increase the Orange camps level near each start location and added an additional item to each of those camps. </LI></UL>
<LI>(4)Hellfire <UL><LI>Reduced the creep level on the two middle Red creep camps. <LI>Reduced the creep level on the East and West Goblin Laboratory creep camps. </LI></UL>
<LI>(4)StonecoldMountain <UL><LI>All creep with the ability to posses units have been removed this map. </LI></UL>
<LI>(4)LostTemple <UL><LI>Added a few trees to all the start locations to ensure better balance of lumber harvesting for all races. </LI></UL>
<LI>(4)TwistedMeadows <UL><LI>Changed the level 4 charged item drops at the Goblin Merchant to level 4 permanent drops. </LI></UL>
<LI>(4)SunrockCove <UL><LI>Added pathing room around Goblin Laboratory and removed the clump of trees in front of the Goblin Laboratory to enhance game play. <LI>Lowered the goldmine creep camp from Red to Green <LI>Pushed Blues West ramp further from it’s start location. </LI></UL>
<LI>(6)GnollWood <UL><LI>Removed all Gnoll Assassins from the Goblin Merchant creep camps, replaced with Gnoll Brute’s. </LI></UL>
<LI>(6)Typhoon <UL><LI>Fixed Red and Teal start location to be closer to the goldmines like the other start locations. </LI></UL>
<LI>(6)SilverpineForest <UL><LI>Removed the Tavern from all start locations <LI>Can now path across the center of the map, added a Tavern to the center of the map. <LI>Reduced the Item and creep levels of the 4 Red camps in the center of the map. <LI>The 6 center goldmines have been reduced in difficulty of creep camps. </LI></UL>
<LI>(6)Dragonblight <UL><LI>The two center creep camps have been pushed away from pathable area to prevent accidental attacks. <LI>The players alliance settings have been changed to favor 2v2. </LI></UL>
<LI>(6)Moonglade – New Map File <UL><LI>Two center creep camps and buildings have been removed. <LI>Added two tavern to the center of the map. <LI>Opened up all chokepoints. <LI>Added some tree to all start location to help harvesting. </LI></UL>
<LI>(6)Everfrost <UL><LI>Added a few trees to Yellow and Teal start location to ensure lumber harvesting balance. <LI>Added ground Anti-Air units to the East and West Red creep camps. </LI></UL></LI></UL>Bonus Maps Added to Battle.net <UL><LI>(2)Shrine of the Ancients <LI>(2)Terenas Stand <LI>(4)Phantom Grove <LI>(4)Deathrose <LI>(6)Everfrost <LI>(6)Sunrock Cove <LI>(6)Emerald Shores <LI>(6)Duststorm <LI>(8)Full Scale Assault <LI>(8)Hurricane Isle <LI>(8)Cherryville <LI>(10)Skibis Castle TD <LI>(12)Worm War </LI></UL><B>BALANCE CHANGES</B> Items <UL><LI>Creep-dropped item sell prices have been standardized. Items of the same level will now generally sell for the same amount. </LI></UL>Undead <UL><LI>Skeletal Mastery research time reduced to 30 seconds from 45 seconds. <LI>Skeletal Longevity research time reduced to 15 seconds from 30 seconds. <LI>Exhume Corpses research now costs 75 gold / 50 lumber down from 125 gold/ 100 lumber. <LI>Destroyer armor reduced to 3 from 4. </LI></UL>Orc <UL><LI>Spiritwalkers now have the passive Resistant Skin ability. This causes some spells such as Cyclone and Slow to have a much shorter duration when used on a Spiritwalker. Resistant skin also grants immunity to certain other spells such as Polymorph and Possession. <LI>Ensnare duration reduced from 15 seconds to 12 seconds. <LI>Batrider hit points reduced to 325 from 400. </LI></UL>Night Elf <UL><LI>Tree of Life build time increased to 120 seconds from 110 seconds. </LI></UL>Human <UL><LI>Human Towers (Guard, Cannon, Arcane and Scout) now gain 1 armor per masonry upgrade, down from 2. </LI></UL><B>WORLD EDITOR CHANGES</B> Trigger Editor <UL><LI>The "Image" category and actions now appear after the "Item" category. <LI>The "Ubersplat" category and actions now appear after the "Unit Group" category. <LI>Fixed script generation errors when using the "Terrain Pathing Is Off" function. This is now a Boolean function. <LI>Fixed script generation errors when using variables of the following types: <UL><LI>Attack Type <LI>Combat Sound <LI>Damage Type <LI>Effect Type <LI>Pathing Type <LI>Sound Type </LI></UL><LI>Sorted lightning type presets. <LI>Appended "Cliff" to cliff terrain types, to distinguish them from non-cliff terrain types. <LI>Renamed "Life Drain" and "Mana Drain" to "Drain Life" and "Drain Mana", respectively. <LI>Cleaned up the name, grammar text, hints and/or sorting order for the following trigger functions/calls: <UL><LI>(Boolean) Environment - Terrain Pathing Is Off (was Terrain Pathable) <LI>(Unit) Event Response - Damage Source <LI>(String) Game - Ability Name <LI>(String) Game - Ability Effect Art Path (was Ability Effect Art) <LI>(String) Game - Ability Effect Sound Name (was Ability Sound) <LI>(String) Hero - Hero Proper Name <LI>(String) Trigger - Trigger Name <LI>(Real) Lightning - Red Color of Lightning <LI>(Real) Lightning - Green Color of Lightning <LI>(Real) Lightning - Blue Color of Lightning <LI>(Real) Lightning - Alpha Value of Lightning (was Alpha Color of Lightning) </LI></UL><LI>Cleaned up the name, grammar text, hints and/or sorting order for the following trigger actions: <UL><LI>Environment - Change Terrain Type <LI>Environment - Turn Terrain Pathing On/Off (was Turn Pathing On/Off) <LI>Floating Text - Suspend/Resume <LI>Floating Text - Permanent/Expires <LI>Floating Text - Change Color <LI>Floating Text - Change Lifespan <LI>Floating Text - Change Fading Age (was Change Fadepoint) <LI>Floating Text - Change Age <LI>Game - Enable/Disable Selection (was Enable/Disable Select) <LI>Game - Enable/Disable Drag-Selection (was Enable/Disable Drag Select) <LI>Game - Enable/Disable Pre-Selection (was Enable/Disable Pre Select) <LI>Image - Create <LI>Image - Change Color <LI>Image - Change Render State <LI>Image - Change Render Always State <LI>Image - Change Above Water State <LI>Lightning - Create Lightning Effect (was Create Lightning Effect At Points) <LI>Lightning - Move Lightning Effect (was Move Lightning Effect To Points) <LI>Lightning - Set Lightning Effect Color <LI>Unit - Add Classification <LI>Unit - Remove Classification <LI>Unit - Issue Drop Item Order (was Drop Item On A Point) <LI>Unit - Issue Move Item In Inventory Order (was Drop Item In Slot) <LI>Unit - Issue Give Item Order (was Drop Item On A Unit) <LI>Unit - Damage Area <LI>Unit - Damage Target <LI>Unit - Decrease Level Of Ability For Unit <LI>Unit - Increase Level Of Ability For Unit <LI>Unit - Set Level Of Ability For Unit <LI>Ubersplat - Create <LI>Ubersplat - Change Render State <LI>Ubersplat - Change Render Always State </LI></UL><LI>Added an event and three new trigger functions for future tournament support: <UL><LI>(Trigger Event) Tournament Event <LI>(Real) Tournament Time Remaining <LI>(Integer) Tournament Melee Score <LI>(Integer) Tournament Finish Rule </LI></UL></LI></UL>

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