Neue Unreal Engine 4 Demo (Infiltrator). Alles läuft in Echtzeit:
http://www.youtube.com/watch?v=01FGBT5OJz0&hd=1
EDIT: hier der Downloadlink für die HQ-Version:
http://international.download.nvidia.co ... mo1080.mov
Infos aus dem Eurogamer Artikel dazu: Die Infiltrator Demo läuft auf der gleichen PC Hardware (1xGTX680) wie die Elemental Demo vom letzten Jahr. Die Elemental Demo läuft auch auf der PS4 -->
Infiltrator auch auf PS4 denkbar.
Der einzige
wesentliche Unterschied zwischen PC und PS4 sei, dass das Lighting der Elemental Demo auf der PS4 abgeschwächt wurde (Static Global Illumination statt Sparse Voxel Octree Global Illumination). Dabei muss auch beachtet werden, dass die PS4 Elemental Demo noch nicht auf der finalen PS4 Hardware gelaufen ist (sondern auf Dev Kits mit weniger Ram).
Elemental Demo PS4:
http://www.youtube.com/watch?v=aCbJS8tqp3I&hd=1
Elemental Demo PC:
http://www.youtube.com/watch?v=lY20pxEQM-A&hd=1
Der Artikel von Eurogamer über die Lauffähigkeit der UE4 Demos auf der PS4:
http://www.eurogamer.net/articles/digit ... l-engine-4
The implication Epic was making in revealing the Elemental demo running on PS4 development hardware was obvious - that today's cutting-edge PC tech demo is tomorrow's run-time on next-gen console hardware. Asked directly if its brand new Infiltrator demo could run on next-gen console, Epic vice president Mark Rein replied:
"Well, let's put it this way. Last year we saw the Elemental demo running on the same piece of hardware and this year we saw the Elemental running on PS4, so I'd say draw your own conclusions... The feeling around Epic on Infiltrator is that this is the pipeline, this is the way we're going to work, making games that are going to have this kind of feel to them, this much detail, this many shadows and it'll just get better and better as we optimise the engine further and further."
The key differentiating factor between last year's demo and this newer iteration is that the Sparse Voxel Octree Global Illumination (SVOGI) lighting system hasn't made the cut. Instead, Epic is aiming for very high quality static global illumination with indirect GI sampling for all moving objects, including characters.
Seeing Elemental running on PS4 was an important moment in the next-generation coming-out party that's going to run all year long - and if Epic can repeat the trick of scaling down high-end PC rendering onto console hardware at the visual level Infiltrator represents, the next gaming age should be absolutely spectacular.
EDIT: Gerücht:
Batman - Arkham Origins auf NextGen Konsolen Ende des Jahres
http://www.vg247.com/2013/03/28/batman- ... ar-rumour/