The Last Of Us Sammel Sammelthread

Hier geht es um alles rund um Sonys Konsole.

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Gutzahn
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Re: The Last Of Us Sammel Sammelthread

Beitrag von Gutzahn »

Es kommt von Naughty Dog, also bin ich interessiert.
Hoffe nur, dass es nicht wie Left4Dead wird, sondern zumindest etwas survival feeling bekommt.
johndoe1044785
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Re: The Last Of Us Sammel Sammelthread

Beitrag von johndoe1044785 »

es wird sicher nicht wir l4d...
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ciner
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Re: The Last Of Us Sammel Sammelthread

Beitrag von ciner »

Mir würde ein Third person Zombie Shooter mit dieser Endzeit Atmo übrigens super gut gefallen.
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ImperiuDamnatu
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Re: The Last Of Us Sammel Sammelthread

Beitrag von ImperiuDamnatu »

Übrigens ist Mark Richard Davies in das Projekt involviert.

Der gute Mann war zuvor als Lead Designer an der Entwicklung von Enslaved beteiligt.
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Batistuta
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Re: The Last Of Us Sammel Sammelthread

Beitrag von Batistuta »

Das Spiel sieht aus als würde es einen noch stärkeren Fokus auf Story und Charaktere legen als Uncharted, ausserdem wirkt es viel düsterer und melancholischer, was ich sehr cool finde.

Ich hoffe dass sie ein wirklich langes Spiel machen werden und auch eins was nicht NUR auf solchen mega-action Hollywood Set pieces aufbaut wie Uncharted 3. Ich liebe die Uncharted serie, aber für mich sind simple, aber emotionale Momente (wie zB die Szene in I am Legend wo er seinen infizierten Hund töten muss) genau so viel wert wie ein Kampf auf einem brennenden, abstürzenden Flugzeug :D
zocker11
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Re: The Last Of Us Sammel Sammelthread

Beitrag von zocker11 »

ciner hat geschrieben:Mir würde ein Third person Zombie Shooter mit dieser Endzeit Atmo übrigens super gut gefallen.
Vieleicht wird es auch ein Ego-Shooter. Beides wäre echt gut.
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Thommy741
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Re: The Last Of Us Sammel Sammelthread

Beitrag von Thommy741 »

Bis jetzt ist keine Spannung da - höchstens Interesse, welches einzig und allein wegen des Entwicklerstudios aufkommt.
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Alking
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Re: The Last Of Us Sammel Sammelthread

Beitrag von Alking »

ImperiuDamnatu hat geschrieben:Übrigens ist Mark Richard Davies in das Projekt involviert.

Der gute Mann war zuvor als Lead Designer an der Entwicklung von Enslaved beteiligt.
Und darüber hinaus wurde bestätigt, dass das Spiel seit 2 Jahren in Entwicklung ist.

Mal sehen ob ein Release 2012 realistisch ist.
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Nerix
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Re: The Last Of Us Sammel Sammelthread

Beitrag von Nerix »

Ein paar neue Infohappen:
- Release Ende 2012 oder Anfang 2013
-
the focus on the game won’t be on the monsters, but rather “the relationship between Joel and Ellie,” the lead characters for the game.
-
Oscar-winning Santaolalla to compose score

Naughty Dog’s also confirmed via a presentation to press in the US overnight (via Eurogamer) that Oscar-winning composer Gustavo Santaolalla will score the soundtrack.

Santolalla scored Brokeback Mountain and the incredible Babel. Part of his work can be hard towards the end of the unveil trailer.
http://www.vg247.com/2011/12/13/the-las ... o-compose/
johndoe1044785
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Re: The Last Of Us Sammel Sammelthread

Beitrag von johndoe1044785 »

wird sicherlich ein stimmungskracher :)
zocker11
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Re: The Last Of Us Sammel Sammelthread

Beitrag von zocker11 »

Hmmm, der Fokus ist nicht bei den Monstern? Es könnte doch sein das das Mädchen entführt wird(von einer Gang, die auch versucht zu überleben).
Joe muss sie dann retten! Also wie UC, nur dass die Welt am Abgrund steht :D.
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crewmate
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Re: The Last Of Us Sammel Sammelthread

Beitrag von crewmate »

http://www.youtube.com/watch?v=wTkifX_GX4A&feature=g-u

iwaggle3D hat zwei Leute von Naugty Dog zu einer Move Integration befragt.
Im Gegensatz zu den meisten Entwicklerinterviews, wo die ausgebildeten Journalisten
den Entwicklern an den Lippen hängen ohne kritisch nach zu fragen
entsteht in diesen 3 Minuten eine kleine Diskussion.

Auch bitte die Videobeschreibung lesen.
Er gibt selbst zu übermüdet gewesen zu sein und das ihm die Zeit weglief, so das er sich möglicherweise im Ton vergriffen hat.

Und besonders der letzte Punkt des Italieners ist Fatality.
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ImperiuDamnatu
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Re: The Last Of Us Sammel Sammelthread

Beitrag von ImperiuDamnatu »

Aus der Vorschau auf eurogamer.net...
The trailer itself has been the subject of intense debate since it aired, largely because it raises more questions than answers. Or maybe that's because we're not looking hard enough.

"If you break down the trailer, all the action there is meaningful," says Straley. "It's teasing the different kind of mechanics you're going to be playing with in the gameplay set-ups. There's some melee and a gun - where that goes as a strategy is kind of intriguing."
So what do we actually know about The Last of Us? It's a third-person action-adventure with survival elements, set in a post-apocalyptic world after most of the population has been wiped out by a deadly virus, while those remaining are threatened by infected, zombie-like humans.
Contrary to evidence in the trailer, however, The Last of Us is "not a zombie game," insists Straley. Druckmann explains: "If the game was about the monsters, we would have not showed them. The story's not about them, so [we thought] let's get it out of the way."

Instead, he wants us to consider the relationship between its two lead characters. Joel is a survivor and anti-hero (played by Troy Baker), and Ellie is a 14 year-old girl (played by 28 year-old Ashley Johnson) with no memory of the world pre-apocalypse.

"What are those non-verbal signs [in the trailer] saying about how long they've known each other. What about the other non-infected person?"
The game will play out across various US cities and it's suggested that survival will involve both killing and scavenging. Do you control Joel alone? Ellie? Both? Is it co-op? Naughty Dog isn't saying.

"It's story-driven, [but] the whole triangle is story, gameplay and art," says Straley. "As a gamer it's all about strategy and giving the player enough tools in their toolkit so that they can come upon something and choose and have the consequences play out within their choices."

How those choices play out remains unclear, but don't expect any kind of Heavy Rain-esque branching narrative. "We're telling it the way we've been developing this method at Naughty Dog," explains Druckmann. "We're evolving it, but I can't say anymore."

And that's because he'd rather talk about story. And not just any old story, but one Druckmann wants to "change the f***ing industry" with - "because we feel like storytelling is so poor right now". Aside from the all too few likes of Valve, Irrational and Rockstar, it's hard to disagree.

He continues: "We try so hard at Naughty Dog to push things and then games come out that are fun and exciting and get visceral things right, but to read in reviews that they have an amazing story is disheartening to us because we work so hard at it."

Take the majority of games with a post-apocalyptic setting. "In any other medium it's all about the characters. [We want you to] care so when horrible things happen you feel something. That's what Naughty Dog can bring to the genre and really own it: every decision we make is about the characters and their relationship".
With that in mind, imagine the shockwaves that reverberated around the Naughty Dog office when they saw that Dead Island trailer.

"We saw it and we thought, wait a minute, someone else is doing this - it's really moving, there's this family that's been torn apart," says Druckmann. But, as we now know, it bore little relation to the finished article.

"You saw the game and it wasn't that," he adds. "I'm not saying whether it was a good or bad game, but it wasn't that. And we feel our trailer is very representative of what we're going for." Not least because the footage is all in-engine.
With a bloody corpse, a brutal murder, a bullet to the face and a knife to the back of an infected human in the trailer alone, The Last of Us is set to be Naughty Dog's most violent game yet. But Druckmann insists it will not be "gratuitous - the monsters are not the focus. It's the relationship between Joel and Ellie."

So if not a horror game, what is it? "This is going to sound corny and it might not appeal to gamers, but I would say it's a love story," he says. "It's not a romantic love story, it's a love story about a father-daughter-like relationship."

This was in part influenced by the memorable sequence between Nathan Drake and Tenzin, his Tibetan guide, in Uncharted 2. "We kept joking, wouldn't it be intriguing to develop a whole game where you're building this relationship, not just a level," he says.
The team's passion for and belief in the project is palpable. Having made one of the outstanding games of this console generation, it would have been natural to expect Druckmann and Straley to dive straight into Uncharted 3. But they wanted to do something different, and so, for the first time, Naughty Dog became a two-team studio.

"Over the years we've staffed up an incredible team - these people at any other studio could be leads," says studio boss Evan Wells. "When you have a franchise like Uncharted you become a target for headhunters and recruiters - basically everybody in the company's been asked if they'd like to come some place else.

"We were afraid that if we didn't give these people the opportunity and the responsibility to try something different in their career, one day one of those calls might stick. So really we just wanted to embrace the talent we have here and give it a shot."
When the fruits of this labour of love will be shared with gamers, no-one is saying. And, in the wake of the brutal crunch endured by the Uncharted 3 team in order to meet a release date it recklessly announced a year in advance, that should come as no surprise.

"We will never do that again, not a year out," sighs co-president Christophe Balestra. Wells agrees: "The minute we saw [the date] on screen we were like, oh god, I really regret that."

So, while the game has already been in development for two years, with the team not yet ready even to discuss gameplay let alone show it, don't be surprised if The Last of Us fails to materialise before 2013. It'll be done when it's done, as the saying goes.
In the meantime, those of us desperate to see where Naughty Dog can take the medium next - and how wonderful it is to see such a talented, successful studio remain so eager to push boundaries rather than settle for the same-old - will have to tolerate the agonising drip-drip-drip of information.

Take the "no network play" note on the official PlayStation website. "We don't know where that came from," says Druckmann. "That's TBD," says Straley.
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ImperiuDamnatu
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Re: The Last Of Us Sammel Sammelthread

Beitrag von ImperiuDamnatu »

Concept-Art...

Bild

Bild

Quelle: nowgamer.com
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Auf-den-Punkt
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Re: The Last Of Us Sammel Sammelthread

Beitrag von Auf-den-Punkt »

crewmate hat geschrieben:http://www.youtube.com/watch?v=wTkifX_GX4A&feature=g-u

iwaggle3D hat zwei Leute von Naugty Dog zu einer Move Integration befragt.
Na ob es nur seine Schuld war, die Jungs von ND sind doch total drupi...
Guck mal ihre Gesten und Pupillen an, kann mir schon vorstellen dass das kein einfaches Interview war und das er müde war, wenn er nicht mit gefeiert hat. :wink: