Depths of Peril - Patch 1.010

War der Download die Wartezeit nicht wert? Habt ihr Anregungen?

Moderatoren: Moderatoren, Redakteure

Benutzeravatar
4P|BOT2
Beiträge: 149236
Registriert: 10.07.2002 12:27
Persönliche Nachricht:

Depths of Peril - Patch 1.010

Beitrag von 4P|BOT2 »

Patch 1.010 für <STRONG>Depths of Peril</STRONG>
1.010
------
<UL><LI>fixed dyeing typo in March of Evil: Tribute</LI><LI>fixed damage type not getting translated correctly</LI><LI>fixed Stealthed not getting translated correctly</LI><LI>event text system handles new lines better now</LI><LI>fixed kill quest from a monster</LI><LI>hopefully fixed a problem where a parent quest gets deleted when it has child quests</LI><LI>now get 1/2 of first party members money, item, and magic chance as a bonus</LI><LI>fixed vicious typo in Great Wars of Aleria</LI><LI>fixed another 4 spots where damage types weren't localized correctly</LI><LI>fixed left click to increase/decrease skill localization</LI><LI>fixed \n not working in text messages when also localizing</LI><LI>fixed rank textures having unneeded alpha channel</LI><LI>made enemy covenant power highlight text a bit more clear</LI><LI>fixed a few collision issues in Vicious Chambers</LI><LI>entity purge system will no longer purge secret levels</LI><LI>fixed town siege icon</LI><LI>fixed barbarian typo in war quest</LI><LI>made it so monster item names could be localized better</LI><LI>added centerLeft text alignment</LI><LI>added centerRight text alignment</LI><LI>added vertical stat bar</LI><LI>added reversed stat bar</LI><LI>added buildTgas command</LI><LI>set bonuses now update instantly when paused</LI><LI>escorts should follow a little better up/down dungeon/caves</LI><LI>added more code to prevent tiny caves/dungeons</LI><LI>localized under level part of quest text</LI><LI>fixed weather loading</LI><LI>now save reward chests</LI><LI>now can load database files that aren't specified in database.dbl</LI><LI>now can add new database entries that override only specified key/value pairs of&nbsp;other database entries, allows multiple entries to modify the same entry like GameSystem at the same time, also since it only overrides specified key/values mods and patches will mix better&nbsp;</LI></UL>1.009
------
<UL><LI>fixed Cold typo <LI>fixed not being able to finish tutorial in hardcore mode <LI>changed covenant stash to shared stash wording in tutorial quest <LI>fixed some html/vbulletin export ordering issues <LI>fixed localization of covenant short names <LI>fixed Resume Game translation <LI>now Default Frequency is localized <LI>now numCovenants option is localized <LI>now guard & relic comparison stuff is localized <LI>fixed some localization problems with hotkeys <LI>localized saved monster text for journal stats <LI>fixed some other journal localization issues <LI>fixed Close not being localized on the equipment menu <LI>localized quest progress stuff correctly <LI>localized a few more things on keyboard screen <LI>fixed an issue with cfg files not supporting unicode correctly <LI>simplified version UI <LI>made selected entity UI a bit bigger <LI>decreased starting max damage of monsters a bit <LI>made first areas have less champion, elite, and unique monsters <LI>added loner challenge mode&nbsp;</LI></UL>1.008
------
<UL><LI>fixed a typo in elemental text <LI>fixed a typo in Badlands text <LI>fixed Devastating Blow description <LI>fixed some typos in hulk text <LI>fixed a couple covenant dialog typos <LI>fixed lacking typo in covenant dialog <LI>fixed typo in lucky trait description <LI>fixed tax magic bonuses not being capitalized like others <LI>fixed a potential crash in item spawning <LI>increased disarm trap bonus per point <LI>changed Virtility to Virility <LI>now flip min & max damage if min damage is higher <LI>Left click to read is now localized correctly <LI>ghost revenge NPCs should no longer be able to be killed <LI>revenge quest now properly tells you to talk to NPC in town <LI>fixed X armor on items not localizing correctly <LI>fixed X defense on items not localizing correctly <LI>fixed item comparison text not localizing correctly <LI>fixed attribute names not localizing correctly in character screen highlights <LI>fixed npc titles not localizing correctly <LI>localized versions can now turn off rank endings (1st, 2nd, 3rd, ...) <LI>localized some general quest stuff <LI>localized talk to stuff in quests <LI>localized quest fail conditions <LI>localized versions can now turn off plural ending - 3 monster(s) <LI>localized Left Click to Select Quest <LI>localized xp prints <LI>localized miss type prints <LI>localized damage types on item bonuses <LI>fixed chared remains plural issue <LI>increased XP reward for thief quest <LI>influence now has a max to prevent math overflows <LI>fixed an infinite loop when trading really large amounts of influence <LI>fixed sometimes not being able to finish kill X monsters quests <LI>tweaked some item drop numbers so tomes aren't so plentiful at high levels <LI>fixed xp bar background showing as stripes on some graphics cards <LI>fixed kick icon showing as stripes on some graphics cards <LI>fixed an issue where multiple covenants could get credit for destroying the same covenant <LI>boosted set bonuses for Fuse, Drel, Raven, Aversion, Retter, Shankar, and Mudbeard <LI>added some code to prevent dual storylines if another covenant solves a storyline quest <LI>added gold max to prevent math overflow <LI>localized the rest of the tutorial quests <LI>fixed good food typo <LI>added unicode support for random names <LI>added a hardcore mode</LI></UL>&nbsp;
1.007
------
<UL><LI>fixed a few textures that show up as stripes on some graphics cards <LI>fixed gladius weapon <LI>fixed Blackguard Pauldron spelling <LI>fixed enemies spelling on found item npc text <LI>fixed sized 14 bag description <LI>changed Shamshire to Shamshir <LI>fixed some leather helmets being based on cloth instead of leather <LI>fixed some issues with portals <LI>decreased Arcane Focus cast time from 2.0 to 0.5 <LI>extended radius that NPCs notice nearby lifestone to heal at <LI>fixed sword mastery not working on 2 handed swords <LI>fixed plural Cave Fish <LI>fixed recruit quest time changing after save/exit <LI>fixed siege quest telling you to kill guards instead of siege towers <LI>fixed some spawn problems in caves <LI>fixed some issues with child quests and the parent quest being deleted <LI>fixed taxes stopping at 173 <LI>fixed some skills stacking strangely when paused <LI>fixed Raven's Boots being in Damek's set <LI>fixed experience bar highlight text <LI>fixed typo in Jab description <LI>fixed equipped typo in items/power comparison <LI>fixed Arctic Breeze spelling <LI>fixed spitting in Plaguebringer description <LI>fixed numpad numbers not working on text input</LI></UL>&nbsp;
1.006
------
<UL><LI>fixed Select Crystals Amount text <LI>fixed mage staff text getting screwed up (also fixed Nightmare) <LI>fixed war staff text getting screwed up <LI>fixed Lulan's Flail text <LI>fixed trade route print problem <LI>fixed ', ", and some other characters not showing up correctly in stories <LI>fixed a few other item text problems <LI>fixed a few other menu text problems <LI>fixed Imperial Greaves spelling&nbsp;</LI></UL>&nbsp;
1.005
------
<UL><LI>fixed a few status effect names <LI>fixed Desert Bloom item (mail shoulders) <LI>fixed Blackguard Pauldren item (mail shoulders) <LI>fixed Thadens Desire item (mail shoulders) <LI>fixed Frostbite item (plate shoulders) <LI>fixed Dranar item (plate shoulders) <LI>fixed Titan item (plate shoulders) <LI>fixed Bitter Wind item (cape) <LI>fixed Cloak of Shadows item (cape) <LI>fixed Archmage Cloak item (cape) <LI>fixed Ciglio's Robe item (cloth chest) <LI>fixed artifact Kracht's Pillage item (mail belt) <LI>fixed artifact Stormguard Belt item (mail belt) <LI>fixed artifact Erillin's Bait item (mail belt) <LI>fixed shoulder starting items for covenants <LI>fixed naga priest followers <LI>fixed Damek's Cap being in Brenna's set <LI>changed default rez to 1024x768 <LI>fixed map key not closing map correctly if changed from default <LI>bad key mapping is now removed <LI>increased xp & money rewards for rescue quests <LI>lifesteal prints correctly on skills now (better mod support) <LI>added hotkeys to zoom in and out <LI>now if you do damage to yourself like when picking up nightshade doesn't piss off allies <LI>npcs should no longer look at the player when they are in combat <LI>now covenants take their level and yours into account when a shared adventure is proposed <LI>will require better relations if you are a lower level and slightly less if you are higher <LI>possibly fixed kill X monsters quests getting stuck <LI>NPCs to rescue and delivery to try a bit harder to not leave their starting level <LI>recruit will no longer teleport to player's position if player is dead (raids still work the same though) <LI>fixed guards sometimes not defending the covenant <LI>enemy covenants tax numbers are recalculated immediately when a guard is killed now <LI>recruits are no longer allowed to attack things the player can't <LI>fixed a problem in Caustic Grotto and some other caves that can make some areas not accessible <LI>fixed a couple problems with Helaques Treasure <LI>game will now purge old entities to prevent the entity cap from being hit <LI>added cast on party member ui tip to manual <LI>added click on lifestone health bar tip to manual <LI>beastmaster should stock better guards in general now <LI>enemy covenants should choose better guards now <LI>made Draaien a little bit harder <LI>decreased impact of influence or calculated power <LI>kidnapped NPCs can no longer teleport home <LI>fixed Bookshelf highlight text <LI>NPCs can no longer be kidnapped when they are dead (no one probably ever saw this but me because the timing has to be almost perfect,&nbsp;but I forced the game to kidnap the NPCs every 2 seconds) <LI>now min influence covenants use for comparison purposes is based on covenant level instead of set number <LI>covenants no longer value player breaking trade routes & treaties as much</LI></UL>Everything else for 1.005 are localization issues
<UL><LI>text parser now uses unicode <LI>localization system now uses unicode <LI>can now make fonts use any texture size <LI>added unicode to code page mapping support (and vice versa) <LI>text size/centering now uses unicode <LI>Text UI widget now supports unicode <LI>all menu text now goes through localization system <LI>all items now go through localization system <LI>chest names now go through localization system <LI>object names now go through localization system <LI>covenant trait text now goes through localization system <LI>zone text now goes through localization system <LI>skill trees now go through localization system <LI>skills now go through localization system <LI>status effects now go through localization system <LI>magic modifier names now go through localization system <LI>monster stuff now goes through localization system <LI>covenant stuff now goes through localization system <LI>quality names now go through localization system <LI>faction names now go through localization system <LI>general item text now goes through localization system <LI>money text now goes through localization system <LI>general status effect text now goes through localization system <LI>fixed some small localization issues <LI>credits text now goes through localization system <LI>general stats text now goes through localization system <LI>general game client stuff now goes through localization system <LI>general game stuff now goes through localization system <LI>time stuff now goes through localization system <LI>added more keys to mapping <LI>added loc.txt that defines what files to use for that localization <LI>now can load as many translation files as needed and specified in loc.txt <LI>moved item & covenant dialog to separate translation files <LI>now load keyboard mappings from a file <LI>now virtual keys are translated after localization system is up and running <LI>added \" support in "" strings <LI>moved up/down & left/right stuff to virtual keys <LI>separated key names and key mappings <LI>moved keyboard mappings to files <LI>now load cfg files as unicode <LI>fixed relations menu close being hardcoded to R <LI>now key names can handle unicode text <LI>now config files can handle unicode text <LI>fixed the © not showing up in the copyright correctly with new localization stuff <LI>fixed text color getting broken with some localized text <LI>fixed RecruitingQuest text <LI>fixed player/NPC skins broken from new localization stuff <LI>fixed win progress string&nbsp;</LI></UL>&nbsp;
1.004
------
<UL><LI>fixed a crash in getEntitiesInRange <LI>fixed a bug that allows most projectiles to get an extra critical hit bonus <LI>fixed guard level display in higher difficulty levels <LI>fixed guard information in higher difficulty levels not using difficulty mults for health, defense, and armor <LI>fixed item highlight description sometimes going off screen <LI>no longer show ground items when toggle is on if fullscreen menu is up <LI>added an extra check to make sure covenant never thinks it is at war with itself <LI>fixed a problem when fullscreen call happens during main ui loop and breaks ordered menu list <LI>added very hard covenant aggression difficulty level <LI>made lightning explosion sound effect quieter <LI>fixed plaguebringer poison cloud after death not doing damage <LI>made higher world difficulty levels a bit harder <LI>potential recruits now save their skills and equipment correctly <LI>increased damage per strength for rogue a bit <LI>increased attack per dexterity for rogue a bit <LI>AI no longer values a raid agreement if you already have one with them <LI>fixed relation dropping to 0 if you offer a raid agreement with a covenant already raiding <LI>fixed a problem where a character's gates would get lost when winning/losing a game and changing difficulty levels&nbsp;</LI></UL>&nbsp;
1.003
-------
<UL><LI>added LowRelation help topic <LI>added GetQuest tutorial quest <LI>added ciglio belt as a reward for finishing the tutorial <LI>added party member low health help topic <LI>tutor intro text now mentions tutorial and item reward <LI>updated manual with LowRelation and party member low health stuff <LI>added dual core AMD cpus running game too fast to manual <LI>fixed highlight info only working on 1st 6 effect icons <LI>can now return to game if you accidently click on Win Game icon <LI>ai will no longer try to buy guards when under attack <LI>relic stats now applied correctly immediately after game starts <LI>first few zones now have slightly less monsters <LI>recruits can no longer wear mail or plate armor until they actually get the first skill point <LI>made ghost's in quests more visible <LI>added a show items toggle option <LI>added gamma support/option <LI>now recruit stat highlight information uses the correct class <LI>added level to guard detail <LI>added armor, defense, max health guard detail <LI>tomes and treasure maps names are now white instead of grey to be a little more noticable <LI>ai will no longer leave to next zone if on recruit quest in current zone <LI>increased chance that a dead town NPC resurrects each chance <LI>now can get highlight info on something and see all items on ground at same time <LI>increased amount of chests in dungeons <LI>now some quests require killing less monsters if in dungeon/cave&nbsp;</LI></UL>&nbsp;
1.002
-------
<UL><LI>capped max stalker levels to 1 in Grimalkin Forest <LI>thickened influence/power comparison lines <LI>thickened relation lines <LI>fixed defense magic enhancements not working correctly <LI>updated copyright year on main menu <LI>fixed another reflected damage problem with on hit skills like Major Fire Imbued <LI>narrowed relation range a bit so relation line colors would be a little more distinct <LI>now show exact relations with covenants when you highlight a covenant's icon <LI>now add hate to guards when lifestone is damaged <LI>now recruits and other ai will have health and power (faith/mana) maxed on level up <LI>fixed crushing blow not working correctly on weapon with higher min than max damage <LI>added a hints help topic after tutorial <LI>rearranged equipment and character screen some to overlap less <LI>F11 now defaults to recruit in your party <LI>now weight player/recruits more in power calculations <LI>added unidentified overlay icon <LI>enemy covenant should no longer be in lead for a recruit if they don't want him/her <LI>fixed getting back too much xp debt from soulstones when near max xp debt <LI>space can now buy and sell items <LI>armor now only applies to physical damage part from physical attacks <LI>added QWERTZ keyboard support&nbsp; </LI></UL>1.001
-------
<UL><LI>fixed crash when moving around skill icons that have use hints <LI>fixed after are parents typo <LI>added DEP issue to troubleshooting in manual <LI>added AC 97 driver stuff to troubleshooting section in manual <LI>fixed some problems when both enemies have damage on hit effects <LI>added tool tip for covenant aggression <LI>shifted editor tile layout over a bit <LI>fixed some collision issues in crystal type cave <LI>now subtract 1900 from zip files year to match normal file system <LI>fixed not building uncompressed textures if needed <LI>can no longer sell bags with items in it <LI>fixed a crash in skill mastery stuff <LI>fixed mastery skills effecting the wrong skills <LI>now clicking on covenant health bar uses/attacks that covenant's lifestone <LI>added disable party member dialog option</LI></UL>

Hier geht es zum Download: Depths of Peril - Patch 1.010