SunAge - Patch v1.08

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4P|BOT2
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SunAge - Patch v1.08

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Patch v1.08 für <STRONG>SunAge

</STRONG><U>Update 1.08 includes</U>: <UL><LI>New and improved multiplayer experience<LI>Expanded and optimized multiplayer interface<LI>Online in-game Chat Lobby<LI>Advanced Firewall Negotiation<LI>New UDP-based networking framework, "V4P" with lower latency and faster connections.<LI>Improved balancing for more strategic depth.<LI>Multiple bug fixes and improved overall stability</LI></UL>[Balance Changes]
>> Federals
&nbsp; - Cougar:
&nbsp;DPS: 36 --> 30
&nbsp; - Liberator:
&nbsp;DPS: 32 --> 40
>> Raak-Zun
&nbsp; - Mutant:
&nbsp;Similar increase to Drone Fighter.
&nbsp;Primary mode power increased: ~ 18%
&nbsp;Secondary mode power decreased: ~ 12%
&nbsp;Supply: 2 (6) --> 3 (9)
&nbsp;Nitrium Cost: 100 N --> 150 N
&nbsp;Plutonium Cost: 200 P --> 300 P
&nbsp;Health: 450 --> 600
&nbsp;DPS: 12 --> 17
&nbsp;Splash: 6 --> 8
&nbsp; - Cultist:
&nbsp;DPS: 13 --> 16
&nbsp; - Scavenger:
&nbsp;Nitrium Cost: 150 N --> 250 N
&nbsp;Plutonium Cost: 250 P --> 150 P
&nbsp; - Scavenger Alt mode:
&nbsp;Increased flame dps.
&nbsp;DPS: 10 --> 20
&nbsp; - Incinerator:
&nbsp;Increased range and damage.
&nbsp;DPS: 10 --> 20
&nbsp;Range: +20%
&nbsp; - Spawn Freak:
&nbsp;Decreased cost, increased longevity.
&nbsp;Health: 6,400 --> 7,500
&nbsp;Iberium Cost: 2500 I --> 2000 I
&nbsp; - Spawn:
&nbsp;Increased damage and longevity.
&nbsp;Health: 350 --> 450
&nbsp;DPS: 5 --> 7
>> Sentinel
&nbsp; - Drone Fighter:
&nbsp;Slight increase in power (roughly 20%)
&nbsp;Supply: 4 --> 6
&nbsp;Nitrium Cost: 100 N --> 150 N
&nbsp;Plutonium Cost: 400 P --> 600 P
&nbsp;Health: 600 --> 800
&nbsp;DPS: 33 --> 45
&nbsp; - Gateship:
&nbsp;Slight reduction in power, still most powerful gunship in game.
&nbsp;DPS: 80 --> 60
&nbsp;Splash: 40 --> 30
&nbsp; - Skimmer:
&nbsp;Weakest basic-anti-tank unit, while also being the most expensive.
&nbsp;DPS: 10 --> 15
&nbsp;Splash: 5 --> 7
&nbsp; - Haymaker:
&nbsp;Primary and secondary buffed.
&nbsp;Plasma DPS: 2 --> 9
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Toxic Grenade: Rate of fire --> +50%
&nbsp; - Drone Trooper alt:
&nbsp;Shield strength: 4 hits --> 6 hits
&nbsp; - Airblade:
&nbsp;DPS 500 -> 240
&nbsp; - Behemoth:
&nbsp;Alternate mode no longer heals Behemoth.
[Bug fixes]
&nbsp; - Fixed: Quick save & load - totally disabled in mp
&nbsp; - Fixed: supply cap override on client.
&nbsp; - Fixed: text & map clearing in joingame - lobby
&nbsp; - Fixed: Enhancement pod - modes on client
&nbsp; - Fixed: Cursor keys & backspace in Menu.
&nbsp; - Fixed: "has been defeated" messages in the beginning
&nbsp; - Fixed: Transporter - Queued disembarking
&nbsp; - Fixed: Remaining Building - artefacts on ground (client)
&nbsp; - Fixed: Blocked non-building areas after buildings have been destroyed. (client)
&nbsp; - Fixed: flickering in map-listbox in lobby
&nbsp; - Fixed: wrong base attack messages on client
&nbsp; - Fixed: laser damage (striking 3 units in max. again)
&nbsp; - Fixed: div. end of session - crashes
&nbsp; - Fixed: mp-client: Double session - receivings
&nbsp; - Fixed: mp-client: bomber & the like targetting doesnt crash the game
&nbsp; - Fixed: mp-crashes on using the droneships am.
&nbsp; - Fixed: occ. crash in the tunnels map after saving & reloading
&nbsp; - Fixed: Safe skip of intro-videos on codec-issues
[Improvements]
&nbsp; - Optimization: Implemented V4P (udp based protocol running several services on via 1 udp-port)
&nbsp; - Added: New, Cleaner & Larger Multiplayer GUI
&nbsp; - Added: SunAge Multiplayer Chat Lobby
&nbsp; - Added: Firewall punchthrough
&nbsp; - Added: Master server up & running
&nbsp; - Added: Support for alt-tab -> game / server continues...
&nbsp; - Added: saving of gamenames

<U>SunAge v1.07 - Change Log</U>

&nbsp; - Added: AutoUpdater functionality.
&nbsp; - Added: Safe video skip on codec - issues.
&nbsp; - Optimized: Multiplayer-Client Unit positioning precision.
&nbsp; - Optimized: heavily reduced network traffic. Rework of the network protocol.
&nbsp; - Fixed: Multiplayer-Client-Issue: Reserve - resource - conversion.
&nbsp; - Fixed: Multiplayer-Client-Issue: Harbinger & Taurus - unloading.
&nbsp; - Fixed: Multiplayer-Client-Issue: Corpse fadeouts.
&nbsp; - Fixed: Snipers sliding when entering transporter.
&nbsp; - Fixed: crash on savegame in "reboot"&nbsp;
&nbsp; - Fixed: scripting bug on "reboot"
&nbsp; - Fixed: AI building up too slow


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