Patch 1.4 für <STRONG>Enemy Territory: Quake Wars</STRONG> (für die <U>Windows</U>-Version)
<UL type=square><B>Front End</B>
<LI>Hot Servers listing added to the server browser (includes listing of number of players considering joining the server) <LI>Server browser now updates player count the instant somebody chooses to connect to it <LI>Added panel to the server browser screen that displays the users stats and awards progress <LI>Ticker on server browser screen now links to external web sites <LI>New options available on Play Computer screen <LI>Additional option on the Game Settings screen (Advanced HUD, Respawn Text, Draw Fireteam List etc) </LI></UL><UL type=square><B>Play Computer</B>
<LI>New Tutorial mode with pre-set bot skill levels <LI>Key tooltips now briefly pause the game in tutorial mode to help lead the player <LI>Tooltips played in tutorial mode now highlight corresponding HUD elements where appropriate <LI>Additional new tooltips <LI>Updated bot AI for Tutorial mode: bots play less aggressive, assist more and pace the completion of objectives </LI></UL><UL type=square><B>General</B>
<LI>Head hitbox for player models adjusted, damage now scales better based on accuracy <LI>New VO added for tooltips <LI>Subtle Motivators added - When players achieve various records in-game they are told so via a pop-up message <LI>Vehicles at the main base of either side are now immune to damage after spawning, immunity is lost when used by a player <LI>Spawning vehicles are now static until used by a player to avoid exploiting <LI>Mines are now highlighted by green or red dots on the HUD <LI>Fireteam leaders are now displayed with White player arrows, fireteams with Yellow arrows and friends with Cyan arrows <LI>Vampire Strike beacon smoke effect has been updated <LI>Revive missions for Medics/Technicians are now Tasks <LI>Matches can now be paused mid-game via 'pausegame' or 'admin pause/unpause' <LI>Player models on the limbo menu now rotate 360 degrees when a class is first selected <LI>Buttons added to mute limbo menu voice tutorial <LI>End game stats screen has been updated with new stats info (Next Award, Rewards gained this campaign, Personal Bests, Mouse over info on map awards like Best Engineer) <LI>Advanced HUD option (moves text, reduces space used by obituaries and moves subtle motivator pop-ups) <LI>Deployables now display the owner's name on Crosshair info <LI>New HUD icons for parachuting/air-shield and Third Eye Camera <LI>Reduced decoy fire rate on Tormentor and Anansi <LI>Reload time increased on Anansi Rockets and Tormentor Plasma Cannon <LI>Reduced damage done to deployables by Anansi Rockets and Tormentor Plasma Cannon <LI>Re-balanced Anansi and Tormentor XP <LI>Basic hacking has had its time reduced and can now also cause damage when hacking an already disabled deployable <LI>Slightly updated effects on Violator <LI>Sniper Rifle and Railgun trails are now more obvious/longer duration <LI>Stroybomb reload time increased slightly <LI>Adjusted the point at which the attacking team gets a reduced spawn time <LI>Progress decay on some objectives has been adjusted <LI>Player's now receive a warning when a turret is targeting them or when they have triggered a mine <LI>Added more support for loading mods <LI>A message is printed on the HUD when someone finishes hacking a shield generator <LI>The game running in fullscreen no longer forcefully captures the mouse, resulting in better multitask behaviour <LI>'vstr' now evaluates immediately, rather than adding its output to the end of the command buffer <LI>Workaround for certain ISPs filtering out legitimate authentication and match making packets <LI>Multiplayer stereo sound separation algorithm alternative from Quake 4 added, s_earSeperationAlgo 1 to enable (Default and legacy is 0) two additional cvars for control: s_esa1_minVolume (sound never drops below this fraction for either ear), s_esa1_maxWindow (window size in which volume is maxed, fraction of full range) <LI>Text declarations now take priority over binary ones to make mod development easier <LI>WriteJumpStartDemo now overwrites existing files <LI>Added local stats tracking for offline play <LI>Increased XP reward for players picking up your Health Packs, Ammo Packs and Stroyent Cells <LI>Added green repair indicators if someone repairs your vehicle. <LI>The icarus is now more forgiving to lock on to <LI>The MCP auto-deploys when it has been in the deploy zone for half a second, deploy text on HUD removed. <LI>MCP does not take damage unless it can move <LI>MCP driver can now remain inside the MCP when it is disabled <LI>MCP driver MG cannot be used when the MCP is disabled <LI>Shotgun pellet count reduced and fire rate increased <LI>Assault Rifle and Lacerator base weapon accuracy increased <LI>Sprinting will now pull you out of sighted/scoped mode <LI>APT turrets now have a 1.5 second delay before it starts turning towards the player. </LI></UL><UL type=square><B>ETQW:TV</B>
<LI>Added support for spawning repeater server on dedicated server, net_spawnRepeater 1 to enable <LI>Added support for connecting repeater relay servers to other repeater servers, net_spawnRepeater 1 to enable <LI>The port the repeater will use can be controlled by net_repeaterPort, the default is 27833 is no port is specified <LI>Use ri_maxViewers to control viewer slot limit for repeater servers <LI>Access to the repeater can be limited by the use of ri_useViewerPass, g_viewerPassword, g_repeaterPassword, ri_privateViewers and g_privateViewerPassword <LI>Repeater server name can be controlled by ri_name <LI>Viewers may chat to other viewers on the same repeater server, this can be disabled with g_noTVChat <LI>Viewers may cycle through player views by pressing the attack key, and free fly using the alt attack key <LI>Broadcasting can be delayed by changing net_clientRepeaterDelay, this is only supported on repeater relays <LI>Repeaters can be set up to auto-download required content by setting net_clientRepeaterAutoDownload to 1 <LI>For additional information on the ETQW TV feature, please see the ETQW TV Readme file. </LI></UL><UL type=square><B>Bug Fixes</B>
<LI>Fixed saving some passwords causing the local account to be corrupted <LI>Fixed typing quickly scrambling user input <LI>Fixed typing while holding down Shift sometimes causing text overwrites <LI>Fixed low apparent texture quality if texture quality settings were below the baseline <LI>Fixed an intermittent crash on startup during the "Loading UI..." stage <LI>Fixed crash when loading a map on ATI brand cards <LI>Fixed serverInfo command incorrectly reporting server status <LI>Fixed filters being applied to History and Favorites list <LI>Fixed auto-updater being used when running from the Steam version of the game <LI>Fixed ServerLauncher not reloading the last opened profile <LI>Fixed ServerLauncher not properly setting the mod <LI>Fixed being able to corrupt user chat history <LI>Fixed a crash when deleting the last item in the replay list <LI>Fixed sometimes being able to send empty messages when chatting <LI>Fixed jittery bots & vehicles when playing against the computer with unlockFPS on <LI>Fixed clipping through ceiling when getting out of the Husky in specific locations <LI>Fixed Player.cpp bad floating point dump-to-console error <LI>Fixed GDF deployable "jerk" on landing <LI>Fixed servers having incorrect antilag tuning - antilag tuning CVars are now read-only <LI>Fixed infiltrator being able to teleport without having full charge <LI>Fixed bugs with accurized lacerator/scoped assault rifle scoping & unscoping <LI>Prevented vehicle view FOV issues - FOV limited to 90 when in vehicles <LI>Fixed loading screen sometimes showing previous server's information <LI>Fixed relative directory name detection incorrectly marking certain paths as relative, resulting in problems when attempting to create directories or files <LI>Fixed offline friends in the friends list incorrectly appearing as if they were on a server <LI>Fixed 5.1 and 7.1 audio not working in certain surround configurations <LI>Fixed mouse buttons not being swapped correctly when the raw input api was used <LI>Fixed autocompletion not working in certain situations for files that exist in PK4s <LI>Fixed bindings.cfg able to be being executed multiple times in a frame due to input language switches, potentially resulting in keys not being bound <LI>Fixed projection matrix jittering being applied in cases where it shouldn't (for example, waypoint icon coordinate calculation) <LI>Fixed not always clearing the fireteam name edit box before opening it. <LI>Fixed 'create' on fireteam menu when trying to create more than 8 fireteams. <LI>Fixed playing OOB tooltip even though player was dead. <LI>Fixed inverted "blocked you"/"unlbocked you" tooltips in the friends list. <LI>Fixed campaign tab being fullscreen when restarting map and going straight to the vote tab. <LI>Fixed seeing the action icon on enemy mines even though disarming was impossible from that distance. </LI></UL>
Hier geht es zum Download: Enemy Territory: Quake Wars - Patch 1.4
Enemy Territory: Quake Wars - Patch 1.4
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