<STRONG><U>ScummVM 0.8.1 (2006-01-31)</U></STRONG>
<STRONG>General:</STRONG>
<UL><LI>More descriptive game titles in all engines.</LI><LI>Fixed crash when trying to apply aspect-ratio correction to games that cannot use it.</LI><LI>Fixed potential security vulnerability with oversized PATH environment variables.</LI><LI>Lowered the default gain for the FluidSynth music driver and made it configurable.</LI></UL><STRONG>SCUMM:</STRONG>
<UL><LI>Scrolling fixes in COMI, so it is less CPU-hungry.</LI><LI>Added support for Maniac Mansion NES German version.</LI><LI>Fixed mouse button states in COMI.</LI><LI>Fixed overflow when using control panel for robot in the Dig.</LI><LI>Added support for sound code, used by songs in HE games.</LI><LI>Improved shadows in later HE games.</LI><LI>Fixed subtitles glitches in HE games.</LI><LI>Improved music/sound for HE games.</LI><LI>Improved support for international versions of HE games.</LI><LI>Improved support for Macintosh versions of games.</LI><LI>Fixed several minor bugs.</LI></UL><STRONG>BASS:</STRONG>
<UL><LI>Fix crash when speed/volume sliders are clicked and then dragged out of the scummvm window.</LI></UL><STRONG>Gob:</STRONG>
<UL><LI>Fixed disappearing cursor when level password is typed in</LI><LI>Warn user if he tries to run CD version directly from CD under Windows</LI></UL><STRONG>Queen:</STRONG>
<UL><LI>Fixed charset for Spanish version.</LI></UL><STRONG>SAGA:</STRONG>
<UL><LI>Fixed digital music playback under BE systems.</LI></UL><STRONG>Simon:</STRONG>
<UL><LI>Implemented more precise MD5-based game detection.</LI><LI>Added Polish support for Simon the Sorcerer 2.</LI><LI>Fixed fades during ride to goblins camp in Simon the Sorcerer 2.</LI><LI>Fixed palette delay at the end of Simon the Sorcerer 1.</LI><LI>Fixed sound looping in Windows version of Simon the Sorcerer 2.</LI></UL><STRONG>Sword1:</STRONG>
<UL><LI>Fixed a bug where looping sounds would keep playing during cutscenes or when displaying any form of control panel dialog.</LI><LI>The save game dialog would erroneously claim an I/O error occurred if the savegame list had unused slots, and savegames were compressed.</LI><LI>Fixed a scrolling bug which caused the finale sequence to be displayed incorrectly.</LI></UL><STRONG>Sword2:</STRONG>
<UL><LI>Fixes and cleanups to the end credits. The German credits work now.</LI><LI>Fixed missing speech/music in the second half of the game, reported to happen in some versions of the game.</LI></UL><STRONG>PS2 Port:</STRONG>
<UL><LI>Completely reworked and now really goes official.</LI></UL><STRONG>PSP Port:</STRONG>
<UL><LI>Fixed a bug that caused Broken Sword 1, and games that use ripped CDDA tracks (most notably the CD version of Monkey Island 1), to stop functioning properly after a while.</LI></UL><STRONG>WinCE Port:</STRONG>
<UL><LI>Check backends/wince/README-WinCE for the latest news</LI><LI>Fixed disappearing panel when opening a list widget in GUI</LI><LI>Knakos patches (QVGA smartphones fix, easier key binding and panel switching)</LI></UL>
Hier geht es zum Download: ScummVM - ScummVM 0.8.1. zip
ScummVM - ScummVM 0.8.1. zip
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