Combat Mission: Shock Force - Patch 1.07

War der Download die Wartezeit nicht wert? Habt ihr Anregungen?

Moderatoren: Moderatoren, Redakteure

Benutzeravatar
4P|BOT2
Beiträge: 149236
Registriert: 10.07.2002 12:27
Persönliche Nachricht:

Combat Mission: Shock Force - Patch 1.07

Beitrag von 4P|BOT2 »

Patch 1.07 für die Verkaufsversion von&nbsp;<STRONG>Combat Mission: Shock Force</STRONG> (nicht für die Download-Version von Gamersgate oder Battlefront.com)
PREVIOUS SAVE GAME COMPATIBILITY NOTE:
Save games created with earlier versions of the game are NOT compatible with v1.07. Please finish your in-progress games before applying this patch.

CUSTOM HOTKEYS.TXT NOTE:
If you had assigned custom hotkeys in the past (available in v1.02, v1.03, v1.04, v1.05 and v1.06) then you will want to backup your Data\hotkeys.txt file before installing this patch. Once the patch is installed, simply paste your copy of hotkeys.txt file back into the Data folder and you will still have all of your old hotkey assignments.

MANUAL ADDENDUM
The manuals reference to the eLicense licensing and game activation system (pages 12-15 and 194) is ONLY applicable to the Battlefront.com version of the game. The Gamersgate and Paradox Interactive versions of the game each use their own licensing/activation/protection systems and you should contact those companies directly if you have problems licensing or activating those versions of the game.

TROUBLESHOOTING INFO
Included with this patch is the most up to date troubleshooting guide. It is located in the game folder (filename Troubleshooting Guide.html) as well as in the Combat Mission Shock Force Program Group located under the Start Menu.

ONSCREEN UNIT COMMAND MENU:
New to this version of Combat Mission: Shock Force is a selectable Command Menu. In order to view this new onscreen list of clickable commands, select a unit and press the SPACE BAR and a popup menu of available commands will appear. It's similar to the old CM1 command interface.&nbsp; The menu can be dismissed with another press of the space bar or a mouse click anywhere outside the menu.

HOYKEYS CUSTOMIZATION HELP:
Combat Mission has two distinctly different approaches for using unit Commands via the keyboard; Relative and Direct.&nbsp; The Relative system involves a set of 9 keys centered around three rows of three consecutive keys each. These 9 keys match the 9 Command Buttons in the user interface's Command Panel.&nbsp; Each hotkey controls the commands RELATIVE to the position on the screen.&nbsp; For example, by default the U key activates the Top Row Left-Most key which would be FAST, TARGET, and SPLIT depending on which Command Group is visible (Movement, Combat, and Special respectively).&nbsp; The Direct system, on the other hand, assigns a unique hotkey for DIRECT access to each Command. No attention is paid to the graphical representation on the screen.&nbsp; For example, if so assigned, F would issue the FAST command. T would issue the TARGET command, H would control the HIDE command etc... no matter which Command Group is visible on the screen.
&nbsp;
There are pros and cons to each system.&nbsp; The Relative system allows the player to keep one hand stationary on the keyboard and does not require any "hunting and pecking" to find the right hotkey.&nbsp; The downside is that when you wish to use two Commands in a row that are in different Command Groups you have to first switch the proper Command Group (now done using the F5-F8 keys).&nbsp; The Direct system allows you to string Commands together without concern for which Command Group they are in, but does have the drawback of requiring the hand to move and locate a specific key, which may or may not be easily memorized.&nbsp; Which is "better" comes down to personal player preference, therefore both are provided.
Whenever possible, the order buttons under the various Command Panels will display the assigned "direct" key in highlighted green text.
&nbsp;
Note, we recommend that you decide which system you prefer and then assign the keys as you wish by editing the hotkeys.txt file. The default key assignments have all 9 Relative keys assigned (UIOJKLM,.) as well as a selection of the most commonly used commands mapped to new Direct keys (Move Fast, Move Normal, Reverse, Target, Target Light, Face, Deploy, Pause, Hide, Dismount, Vehicle Open Up and Pop Smoke) to give you an idea of how the two systems work. We have found that using one or the other systems exclusively seems to have the best results and do not recommend&nbsp; mixing the two systems together. While it's possible to do, it could mean getting the worst of both systems and not really getting the benefits.&nbsp; Therefore, if you wish to use the Direct system we advise that you edit the hotkeys.txt file to unassign the 9 Relative hotkeys.&nbsp; Also, be aware to not double assign any keys to multiple functions.
&nbsp;
In order to change the hotkey assignments, please see the hotkeys.txt file located in the game DATA folder.

CHANGING GAME RESOLUTION:
By default, the first time the game is launched, the games internal resolution and refresh rate are set to whatever your desktop display is currently set to. We have added two ways to make adjustments to this settings.
From inside the game, go to the Main Menu, then select the Options panel. From there you can select the game to run at the following resolutions:
&nbsp;&nbsp;&nbsp;&nbsp; Desktop = (the game will run at whatever resolution your desktop is set to)
&nbsp;&nbsp;&nbsp;&nbsp; 1024x768
&nbsp;&nbsp;&nbsp;&nbsp; 1152x864
&nbsp;&nbsp;&nbsp;&nbsp; 1280x960
&nbsp;
If you want to run the game in a resolution and refresh rate not listed, you can manually configure these settings by editing the "display size.txt" file located in your game directory. Simply change the numbers that you see there with the width (in pixels) and height (in pixels) and refresh rate (in Hertz) you wish to run the game.
&nbsp;
Example: For 1440x900 at 75Hz refresh rate, you would delete the numbers in that file and replace with "1440 900 75" (without quotes).
&nbsp;
If you put in all zeroes example: 0 0 0, the game will revert to using your desktop resolution and refresh rate.
Exercise caution and only use a resolution and refresh rate supported by your monitor as damage to your monitor or display adaptor could occur, especially if you use too high a setting.
MULTIPLAYER INFO:
Combat Mission: Shock Force uses the UDP and TCP port 7023 for all multiplayer games. If you are trying to HOST a TCP-IP game make sure and open port 7023 for both UDP and TCP traffic.
BATTLEFRONT.COM INTERNET BROWSER COMMUNITY TOOLBAR:
This new game patch includes the optional install of a new, and we think, exciting tool. This tool seamlessly attaches to your internet browser (currently Microsoft Internet Explorer and Firefox supported) and gives you instant access to Battlefront.com game news, patches, demos, chat channel as well as other popular browser toolbar *gadgets* such as realtime weather reports (unique to your hometown!), a spell checker and pop-up blocker. Fully user configurable and expandable, your new Battlefront.com Community toolbar unlocks the full potential of your internet browser to keep you connected with the ever-growing world of Battlefront.com games and resources! You can find more details on this new free utility Combat Mission: Shock Force - Patch 1.07