Doom 3 - Patch 1.3

War der Download die Wartezeit nicht wert? Habt ihr Anregungen?

Moderatoren: Moderatoren, Redakteure

Benutzeravatar
4P|BOT2
Beiträge: 149236
Registriert: 10.07.2002 12:27
Persönliche Nachricht:

Doom 3 - Patch 1.3

Beitrag von 4P|BOT2 »

<STRONG><U>Doom 3 Patch 1.3</U></STRONG>
<UL><LI>PunkBuster(TM) support has been added.</LI><LI>EAX ADVANCED HD support in the sound engine contributed by Creative Labs. Doom 3 base game comes with room reverb data. To utilize EAX(R) ADVANCED HD(TM) in Doom 3, you must have 100% EAX 4.0 compatible sound card. Please refer to your sound card manufacturer for details on whether or not your sound card supports EAX 4.0.&nbsp;Sound Blaster(R) Audigy(R) 2 users who wish to utilize the new EAX 4.0 feature in Doom 3 should download the latest Creative Beta Drivers for the card released on April 5th, 2005. Not using these drivers may result in game instability while using EAX 4.0. </LI><LI>Server provides .pk4 file download URLs (http/ftp), client has internal download.</LI><LI>New class of .pk4 files: 'addon paks' are only referenced when the map is loaded in.</LI><LI>.pk4 downloads and addon paks come with a number of fixes to the 'pure server mode' filesystem code.</LI><LI>Fixed ragdoll bounciness.</LI><LI>Fixed how Doom 3 detects LAN client vs. Internet clients.</LI><LI>LZW compression of render demos.</LI><LI>Fixed command line parameter passing.</LI><LI>Added a QuakeIII-style graph of the connection quality for network clients controlled with net_clientLagOMeter cvar displays a graph of how much the client predicts ahead of the server note that you can change the minimum predict ahead of a client by setting net_clientPrediction</LI></UL>

Hier geht es zum Download: Doom 3 - Patch 1.3