Two Worlds - Patch v1.6

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Two Worlds - Patch v1.6

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Patch für <STRONG>Two Worlds</STRONG> auf v1.6 (egal von welcher Versionsnummer)

Two Worlds - Patch 1.6 Changelog (PC Version) <UL><LI>MP Lag issues have been improved<LI>Horse steering improved<LI>Walking under water and not dying -fixed<LI>Inaccessible Cave north of Ashos has been fixed<LI>Friendly fire disabled in RPG mode (players cannot damage each other)<LI>Resurrect spell on players has been disabled<LI>Experience points for killing players removed<LI>Disarming skill disabled against other players<LI>Freezing/stopping spells disabled against other players<LI>MP too much skillpoints generated due to combat stats - fixed<LI>Character developing curve not as steep over level 25.<LI>MP RPG quests given to all, reward splitter between players<LI>HP regeneration slower for max values above 2000<LI>Death strike skill - executable by strike button while in sneak mode.<LI>Critical hit skill fixed (faster animations added)<LI>Allowed damage over 32000<LI>Cap on damage and armor on 99999<LI>Necromancer spells balanced<LI>Magical boosters - effect restricted to 5 boosters.<LI>Stacking potions with different statistics - fixed<LI>Stacking objects which produce too high requirements has been blocked<LI>Objects stacking - objects can't be stacked up if result has higher level requirements than current player level.<LI>Equipment Class cap on 50<LI>When killing in towns - after you leave the town and go back guards will ask you for paying instead if immediately attack you.<LI>NPCs in towns don't resurrect - guardians exploit removed.<LI>Tweaked hi- level monsters balance<LI>Team assault - main monuments 50 times stronger<LI>Barbarian - berserk skill in PvP reduced to 5.<LI>Wing Membrane ingredient added to Helllord<LI>Dragons strike not breakable by player hit.<LI>Chest and wardrobe lock levels improved in multiplayer.<LI>Bomb traps attached to some chests and wardrobes.<LI>Balanced number of lock picks in chests and wardrobes.<LI>Money moved between servers - fixed<LI>Boosters disappearing in Arena modes<LI>Maps D2,E4,F4, MP Tharbakin - missing triangles or flying objects - fixed.<LI>Atmospheric fog for MP towns added.<LI>Enter opens console in SP<LI>Horse steering - stopping horse by back key changed<LI>cloning character when logging on new WarNet server - fixed<LI>chat over open dialogs possible (by F11 chat dialog)<LI>All PVP arenas unlocked from begin</LI></UL><STRONG>Service-Release Changelog 1.5</STRONG>
<LI>Supporting Games for Windows (Vista Game Explorer, UAC, Media Center) <LI>Improved AI Behaviour <LI>Improved Trading System <LI>Redesigned Faces and Animations <LI>Realistic lipsync <LI>Improved support for Mods <LI>Fast looting for animals <LI>Summoned creatures are following hero <LI>Possibility to do manual magic aiming <LI>Content of a chest depends on the difficulty of the lock
[...]

<STRONG>Changelog 1.4

</STRONG>For points marked with *) game has to be started from the beginning: Main Menu ->Start New Game. Using save games will disable patch functionality for those points and may lead to unexpected results.

Balancing:

*) - Monsters strength and HP rebalanced
*) - Bandits strength rebalanced
*) - Bows strength rebalanced
*) - Melee combat weapons rebalanced
*) - Traps rebalanced
*) - Magic rebalanced
*) - Skills rebalanced
*) - Skill requirements rebalanced
*) - Equipment requirements rebalanced
*) - Weight rebalanced
*) - Objects stacking rebalanced
*) - fighting from horse - not so powerful
*) - Immunity added to some enemies (e.g. skeletons are immune for piercing and slashing, fire dragons are immune to Fire)

New features:

- Faster graphic rendering on nVidia Graphic Cards.
- Moving/selling multiple objects - with Left Ctrl pressed.
- Vit., Str., Dex., Willp. - timed potion effect displayed in inventory.
- Inventory space increased.
- New graphic settings added DOF, Horizon, water reflections, hit info, player info
- Bow auto aiming option added
- Magic aiming cursor visible even if attacking spell is not highlighted
*) - Killing NPCs inside houses - invisible for other NPCs
*) - 4 new armour sets added.
*) - More Animals in villages (hens, ducks, gooses).
*) - Magic shop near first teleport in Komorin.
*) - Brotherhood shop at Vesit Delurna Coral.

Fixed bugs:

*) - Soulpatcher gives more points than you actually have - fixed.
*) - Quest with Nellor - fixed
*) - Fariel is dying killed by spider.
*) - Death strike skill fixed.
*) - Guards harassing player after paying one of them with 30% - fixed
*) - torches stacking
- Many clipping bugs on various maps - fixed.
- Disarming arrow - crash - fixed
- Not working heavy maces -fixed
- Bombs explosions - fixed
- Horse behaviour - improved
- screens zooms while upgrading a skill
- game crash when buying spell card magic hammer and trying to add it directly to my active spell.
- If you set the spell bar focus to a defensive spell you can't use a hotkey of any offensive spell that needs a target because the char doesn't aim (and all the spells will hit the floor). It would be good if the cross-hair is always visible</LI>

Hier geht es zum Download: Two Worlds - Patch v1.6