<STRONG><U>ScummVM 0.8.0 (2005-10-30)</U></STRONG>
<STRONG>New Games:</STRONG>
<UL><LI>Added SAGA engine (for the games "I Have No Mouth and I Must Scream" and "Inherit the Earth").<LI>Added Gob engine (for the Goblins series). Currently, only the first of the Goblins games is supported. </LI></UL><STRONG>New Ports:</STRONG>
<UL><LI>Added PlayStation 2 port. <LI>Added PlayStation Portable (PSP) port. <LI>Added AmigaOS 4 port. <LI>Added EPOC/SymbianOS port. <LI>Added fixes for OS/2 port. </LI></UL><STRONG>General:</STRONG>
<UL><LI>Reworked cursor handling in SDL backend. Now cursors can have their own palette and scaling. This is used by Humongous Entertainment games now. <LI>Added FluidSynth MIDI driver. <LI>Added GUI for the "soundfont" setting. (Currently only used by the CoreAudio and FluidSynth MIDI drivers.) <LI>The MPEG player could hang if the sound ended prematurely. <LI>Improved autoscaling GUI, which takes full advantage of your screen. <LI>Fixes for GCC 4. </LI></UL><STRONG>SCUMM:</STRONG>
<UL><LI>Added support for Mac Humongous Entertainment titles. <LI>Added support for multiple filenames/versions using a single target. <LI>Implemented CGA and Hercules render modes in early LEC titles. <LI>Added dialogs which are shown when you modify the talkspeed or music volume using hotkeys. <LI>Added support for NES version of Maniac Mansion. <LI>Added thumbnail support for savegames. <LI>Broke compatibility with HE savegame (HE v71 and upwards only). <LI>Added possibility to disable building of HE and SCUMM v7 & v8 games support. <LI>Fixed the last few known music glitches in Sam & Max. (There are still some - probably - minor missing features though.) <LI>Added support for Commodore64 version of Zak McKracken <LI>Eliminated all demos targets and platform-specific targets. Config file is autoupdated. </LI></UL><STRONG>Sword2: </STRONG>
<UL><LI>Made the resource manager expire resources more intelligently. <LI>Improved performance when playing the game from CD instead of hard disk. <LI>Simplified sound effects handling. Again. <LI>Code cleanups and restructuring. <LI>Fixed long-standing bug in decompressing sounds from the speech/music CLU files. It was generating one sample too many, which could be heard as a very slight popping noise at the end of some sounds. Files that have been compressed with older versions of compress_sword2 will, of course, still have the same error. You may want to regenerate them.</LI></UL>
Hier geht es zum Download: ScummVM - ScummVM 0.8.0. zip
ScummVM - ScummVM 0.8.0. zip
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