SunAge - Patch v1.09

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4P|BOT2
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SunAge - Patch v1.09

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Patch v1.09 für <STRONG>SunAge</STRONG>

- Multiplesquad-selections
-- Via shift you're now able to box several squads and move them all at once, or
-- even set preferred targets for all of them - By Shift + doubleClick you can
-- even select ALL squads on-screen.
- Lobby Status colors for the players
-- in global lobby, in session lobby, in game
- Warnings from the master-server when a router-misconfiguration has been detected.
- Queueability of upgrades.
- Tips & Tricks at Loading - time.
- Minimap revealing the resources at all times in a skirmish - session.

[ BUG FIXES ]
.&nbsp; - Fixed: sentinel ai would not start.
.&nbsp; - Fixed: raakzun ai starting slowly.
.&nbsp; - Fixed: Some crashes on auto-updating under crappy V (VISTA)
.&nbsp; - Fixed: stuck squads error fixed
.&nbsp; - Fixed: mp-client: ability to enter commands in 5 - seconds startup - phase.
.&nbsp; - Fixed: several glitches at mp-session-startup: cinescope, playernames, ...
.&nbsp; - Fixed: Phalanx-Nuke-handling: Phalanx moves toward the target without starting to aim.
.&nbsp; - Fixed: Multiple lobby issues (script-errors, frequent leaving / joining issue, faction & color issues)
.&nbsp; - Fixed: Tunnels mission - Multiple Triggers not activating.
[ IMPROVEMENTS ]
.&nbsp; - Multiple-Squad selections enabled (by holding shift)
.&nbsp;&nbsp;&nbsp; - shift - select multiple squads,
.&nbsp;&nbsp;&nbsp; - shift-rectangle - selection box over multiple squads,
.&nbsp;&nbsp;&nbsp; - shift + doubleclick - select ALL squads on the screen
.&nbsp; - Queueability of upgrades
.&nbsp; - Minimap reveals resource sites now at all times. (in multiplayer-games)
.&nbsp; - Building & action hotkeys
.&nbsp; - Advanced selection hotkeys for buildings
.&nbsp;&nbsp;&nbsp; - Short key-taps cycle between the available buildings
.&nbsp;&nbsp;&nbsp; - Hold key briefly to center screen on building
.&nbsp; - Lobby - Status colors
.&nbsp; - Warnings on clients when bad router configuration found
.&nbsp; - Tips & Tricks at loading time
.&nbsp; - Skirmish-AI aggression factor improved
.&nbsp; - Building hotkeys implemented
.&nbsp; - Advanced selection hotkeys for buildings
.&nbsp; - Flame mechanics improved
.&nbsp; - Added: Default session name for empty sessions.
.&nbsp; - Added: Lobby-status-colors
.&nbsp;&nbsp;&nbsp; - White - In chat lobby
.&nbsp;&nbsp;&nbsp; - Yellow - In session lobby
.&nbsp;&nbsp;&nbsp; - Red - In game
[ SKIRMISH AI ]
.&nbsp; - Higher AI-Aggression factor
.&nbsp; - Increased CPU-time
.&nbsp; - Startup as Raak-Zun optimized
[ BALANCE - GENERAL ]
.&nbsp; - All Faction Storages:
.&nbsp;&nbsp;&nbsp; Increased capacity by 250
.&nbsp;&nbsp;&nbsp; Increased nitrium cost by 100
.&nbsp;&nbsp;&nbsp; Increased health by 200
.&nbsp; - Structural Armor
.&nbsp;&nbsp;&nbsp; Increased resistance to Laser to 35%
.&nbsp;&nbsp;&nbsp; Increased resistance to Bullet to 75%
[ BALANCE - FEDERALS ]
.&nbsp; - Flak Cutter
.&nbsp;&nbsp;&nbsp; Increased damage-per-second to 105 dps
.&nbsp;&nbsp;&nbsp; Balanced rate-of-fire to reduce slowdown when switching targets
.&nbsp;&nbsp;&nbsp; Increased max range
.&nbsp; - Punisher Turret
.&nbsp;&nbsp;&nbsp; Increased damage-per-second to 84 + 42 splash
.&nbsp;&nbsp;&nbsp; Increased rate-of-fire
.&nbsp;&nbsp;&nbsp; Increased max range
.&nbsp;&nbsp;&nbsp; Increased health to 2800
.&nbsp; - G.T.A. Launcher
.&nbsp;&nbsp;&nbsp; Increased damage-per-second to 68 + 34 splash
.&nbsp;&nbsp;&nbsp; Increased missiles per payload to 6
.&nbsp;&nbsp;&nbsp; Increased missiles splash damage area
.&nbsp;&nbsp;&nbsp; Increased plutonium cost to 400
.&nbsp; - Soldier
.&nbsp;&nbsp;&nbsp; Sniper mode damage-per-second decreased to 20
.&nbsp;&nbsp;&nbsp; Sniper mode rate-of-fire decreased
.&nbsp; - Centurion
.&nbsp;&nbsp;&nbsp; Increased damage-per-second to 57 dps
.&nbsp;&nbsp;&nbsp; Increased health to 950
.&nbsp; - Mirage
.&nbsp;&nbsp;&nbsp; Increased damage-per-second to 48 + 24 splash
.&nbsp;&nbsp;&nbsp; Increased missiles per payload to 6
.&nbsp;&nbsp;&nbsp; Increased missiles splash damage area
.&nbsp; - Warhawk
.&nbsp;&nbsp;&nbsp; Increased max range by ~10%
.&nbsp; - Icarus Bomber
.&nbsp;&nbsp;&nbsp; Decreased health to 2500
.&nbsp;&nbsp;&nbsp; Increased iberium cost to 1500
[ BALANCE - RAAK-ZUN ]
.&nbsp; - Incinerator
.&nbsp;&nbsp;&nbsp; Increased max range
.&nbsp;&nbsp;&nbsp; Increased nitrium cost to 650
.&nbsp;&nbsp;&nbsp; Increased plutonium cost to 150
.&nbsp;&nbsp;&nbsp; Increased health to 3200
.&nbsp; - Cluster Mine
.&nbsp;&nbsp;&nbsp; Now free to upgrade (like Wall)
.&nbsp;&nbsp;&nbsp; Increased health to 3000
.&nbsp; - Sky Lock
.&nbsp;&nbsp;&nbsp; Increased damage-per-second to 70 + 35 splash
.&nbsp;&nbsp;&nbsp; Increased weapon splash damage area
.&nbsp;&nbsp;&nbsp; Increased nitrium cost to 500
.&nbsp;&nbsp;&nbsp; Increased plutonium cost to 350
.&nbsp; - Slaves
.&nbsp;&nbsp;&nbsp; Decreased splash radius of suicide attack
.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * less effective vs infantry
.&nbsp;&nbsp;&nbsp; Increased damage of suicide attack
.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * more effective vs buildings
.&nbsp; - Cultist
.&nbsp;&nbsp;&nbsp; Decreased damage-per-second to 15 dps
.&nbsp; - Slavemaster
.&nbsp;&nbsp;&nbsp; Increased damage-per-second to 45 dps
.&nbsp;&nbsp;&nbsp; Increased rate-of-fire
.&nbsp; - Slinger
.&nbsp;&nbsp;&nbsp; Increased damage-per-second to 32 + 16 splash
.&nbsp;&nbsp;&nbsp; Increased missiles per payload to 4
.&nbsp; - Mutant
.&nbsp;&nbsp;&nbsp; Increased projectile speed
.&nbsp;&nbsp;&nbsp; Increased projectile collision radius
.&nbsp;&nbsp;&nbsp; Better shot prediction intelligence
.&nbsp;&nbsp;&nbsp; Damage is purely splash damage as intended
.&nbsp;&nbsp;&nbsp; Damage-per-second set to 15 dps
.&nbsp;&nbsp;&nbsp; Decreased splash damage radius
.&nbsp;&nbsp;&nbsp; Alt-mode damage-per-second set to 28
.&nbsp; - Golgotha
.&nbsp;&nbsp;&nbsp; Increased damage-per-second to 85 dps
.&nbsp;&nbsp;&nbsp; Increased rate-of-fire
.&nbsp;&nbsp;&nbsp; Now fires in 10 shot burts
.&nbsp;&nbsp;&nbsp; Increased plasma damage-per-second to 25 dps
.&nbsp;&nbsp;&nbsp; Increased health to 4250
.&nbsp; - Cyborg
.&nbsp;&nbsp;&nbsp; Increased damage-per-second to 18 dps
[ BALANCE - SENTINEL ]
.&nbsp; - Air Blade
.&nbsp;&nbsp;&nbsp; Decreased nitrium cost to 250
.&nbsp;&nbsp;&nbsp; Increased plutonium cost to 500
.&nbsp;&nbsp;&nbsp; Decreased health to 2200
.&nbsp; - Razor Turret
.&nbsp;&nbsp;&nbsp; Increased damage-per-second to 95 dps
.&nbsp;&nbsp;&nbsp; Balanced rate-of-fire to reduce slowdown when switching targets
.&nbsp;&nbsp;&nbsp; Increased max range
.&nbsp;&nbsp;&nbsp; Increased health to 2200
.&nbsp; - Drone Trooper
.&nbsp;&nbsp;&nbsp; Increased damage-per-second to 12
.&nbsp; - Skimmer
.&nbsp;&nbsp;&nbsp; Damage is now correctly labled as purely splash
.&nbsp;&nbsp;&nbsp; Increased damage-per-second to 10 dps
.&nbsp;&nbsp;&nbsp; Decreased minimum range
.&nbsp;&nbsp;&nbsp; Increased maximum range
.&nbsp;&nbsp;&nbsp; Decreased splash damage radius
.&nbsp;&nbsp;&nbsp; Increased health to 450
.&nbsp; - Stalker
.&nbsp;&nbsp;&nbsp; Increased plutonium cost to 450
.&nbsp;&nbsp;&nbsp; Increased supply cost to 6
.&nbsp; - Stalker alt-mode
.&nbsp;&nbsp;&nbsp; Decreased maximum range
.&nbsp;&nbsp;&nbsp; Decreased upgrade plutonium cost to 250
.&nbsp;&nbsp;&nbsp; Increased upgrade zirkonium cost to 600
.&nbsp; - Reaper alt-mode
.&nbsp;&nbsp;&nbsp; Increased damage-per-second to 72 dps
.&nbsp;&nbsp;&nbsp; Increased rate-of-fire
.&nbsp;&nbsp;&nbsp; Now fires in 3 shot bursts


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