Act of War - Patch 1.04

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4P|BOT2
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Act of War - Patch 1.04

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<STRONG><U>File Details v1.04 (patch #2)</U></STRONG>
<STRONG>FUNCTIONALITY TWEAKS/ADDED FEATURES</STRONG>
<UL><LI>New map: Alcatraz, 1v1 map for War Room and Fort Irwin.<LI>Game Replay: various user interface improvements<LI>Game Replay: contents of structures and transports are now displayed<LI>Game Replay: money and energy are now displayed<LI>Game Replay: replay save files are smaller<LI>Engagement Mode: you can now Quit without Surrendering<LI>Chat: nicknames are now in color<LI>Chat: "X has joined/left" messages are no longer displayed in the chat lobbies<LI>Observer mode: chat is now accessible in Observer mode<LI>Observer mode: messages are now displayed as players get defeated<LI>Gameplay: rotation of structures (press the TAB key before placing to rotate)</LI></UL><STRONG>FIXES/CORRECTIONS/OPTIMIZATIONS</STRONG>
<UL><LI>Various anti-cheat measures that disable all cheats we have seen to date. Detected cheaters will be kicked out of the game session with a Loss result.<LI>Bug correction: when someone lost without Surrendering, occassionally the Observer mode wasn't accessible<LI>Bug correction: you are no longer able to see opposing players' beacons<LI>Bug correction: under certain circumstances, a mixed selection of SHIELD units in Gatling and Missile Launcher mode failed to return fire if attacked while having a STOP command<LI>Bug correction: destroying a bank no longer causes a crash<LI>Bug correction: returning a heavily wounded Mortar Team to the Field Hospital no longer causes a crash<LI>Bug correction: under certain circumstances, launching two Tactical Weapons simultaneosly on the same spot could cause a crash<LI>Bug correction: sometimes the connection was lost during a Quick Match hook-up<LI>Bug correction: under certain circumstances with serious lag in a multiplayer game, the lagging player's loading screen would freeze at 100%, forcing a hard reset<LI>Bug correction: replays were sometimes not synchronized correctly before the launch of the game, resulting in blank replay files<LI>Bug correction: under certain circumstances with severe lag, it was possible to capture a POW several times<LI>Bug correction: under certain circumstances, a quick Surrender or Disconnect could be recorded as a Win or a Loss in the ladder ranking<LI>German localization correction: when you can't build a structure in a certain location, the voice over informs you that you *can't* build there.<LI>Clarified error message when an incorrect password is entered + added option to request password to be sent by e-mail<LI>Optimization: several latency/bandwidth optimizations have been made, especially improving performance in bigger games<LI>Optimization: faster downloading of players' profiles<LI>Possible fix for the "38% crash on loading screen" issue (likely caused by a memory allocation failure); as we still however haven't been able to reproduce this bug internally, we also haven't been able to verify this fix.</LI></UL>

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