Battlefield Vietnam - Patch 1.1

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4P|BOT2
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Battlefield Vietnam - Patch 1.1

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<STRONG>NEW CONTENT AND FEATURES

Maps and Vehicles
</STRONG>Defense of Con Thien is a head to head battle across the DMZ separating North and South Vietnam. Defense of Con Thien features 3 new vehicles: <UL><LI>OH-6 Loach is a scout helicopter used by the USMarines. It's fast and agile, armed with chain guns and can be used to spot for artillery strikes. <LI>Ka-25 'Hormone' is an attack helicopter used by the NVA. It carries chain guns and heat seeking missiles, and also benefits from the addition of radar in the nose. <LI>Stationary M60 emplacements with infinite ammo.</LI></UL><B>Menu and Game Features</B><UL><LI>MapVote/KickVote/Buddy GUI from BF1942 1.6 has been integrated into BFV 1.1. <LI>Longer player names (Up to 23 characters) will show up on the TAB screen. <LI>Current tickets for each team displayed on the TAB screen. <LI>Server IP, name, and current map appear on TAB Screen. <LI>Server Favorites option added to server browser. <LI>Server Browser Legend added. <LI>Copy and Paste IP address into Add Server dialog box <LI>Servers rented through the EA 'Rent Server' program have special a icon in the server browser. <LI>The choice to using English Only dialog for all VO's added to Options Menu. <LI>3d map now shows friendly mines, traps, explosives, ammo boxes, and medical cabinets. These icons fade in as the player approaches. <LI>Pixel added to the middle of the crosshair. <LI>Flight Ceiling added to helicopters.</LI></UL><B>Dedicated Server</B><UL><LI>Dedicated server supports the creation of a multiple mod/game mode maplist. Note that Evolution mode is NOT supported in a mixed mod map list. <LI>Added an option to force team switch at the end of a round. <LI>Added an option to carry tickets over between rounds. This will work with team switch, so the tickets will follow the team if they switch sides. <LI>Can force players with a defined string in their name to a particular team. <LI>Crosshair pixel centerpoint option added to dedicated server. <LI>Crosshair hit feedback option added to dedicated server. <LI>Dedicated server can choose between death camera options of orbit/reveal killer/free cam. <LI>TK punish mode options added to dedicated server. <LI>Password-reserved slots added to dedicated server. <LI>Option to disable the Flag Warning mini-map icon added.</LI></UL><B>BUG FIXES</B> <UL><LI>Disappearing/duplicate missiles bug fixed. This was especially prevalent with the Mi8. <LI>Fixed bug where NVA mobile tunnel spawns wouldn't appear for some players. <LI>Punkbuster button is easier to see, and easier to select. <LI>Multiple VO messages at connection time fixed. <LI>Selecting the current weapon from the weapon menu will close the menu. <LI>Splash physics against soldiers fixed. They now react with the appropriate force when a tank shell explodes nearby. <LI>lowered 44 Magnum rate of fire to better sync with the animation. <LI>Free camera prediction moved to client side to give smoother control. <LI>Removed splash physics from friendly explosions when Friendly Fire is off. <LI>Airlifting Tango no longer repairs/rearms helicopter. <LI>Vehicles on Tango won't float in the air when Tango moves. <LI>Can no longer deploy Pungi Sticks when in an armed passenger position (they would float around the vehicle). <LI>Can no longer deploy Claymores when in armed passenger position (they would explode). <LI>Certain static object exploits fixed. <LI>Fixed potential exploit involved with altering video settings. <LI>AI shooting teammates has been lessened. <LI>AI visibility is now properly blocked by overgrowth/undergrowth.</LI></UL><B>BALANCE/GAMEPLAY TWEAKS</B> <UL><LI>Jeeps take less damage in water. <LI>Jeep top speed and torque increased. <LI>Helicopter bullet damage decreased against light vehicles and air vehicles. <LI>The ability to track air targets was lowered for vehicle mounted heatseekers. <LI>MUTT tow rocket changed to a heat seeker. Reload time increased, ammo count decreased. <LI>Cobra heatseeker rate of fire decreased. <LI>Increased destabilization of Cobra when no driver, making it harder to switch to the 2nd position to fire heatseekers. <LI>Slightly reduced Cobra hitpoints. <LI>M60 damage vs. helicopters increased. <LI>LAW and RPG damage vs. helicopters significantly increased. <LI>Vehicle resupply radius of ammoboxes increased from 3 to 8 meters. <LI>BM21SAM minimum firing pitch angle lowered. <LI>BM21SAM Rate of fire doubled, but now contains 4x10 round magazines with a long reload. <LI>Increased ammo count of M46 from 30 to 50 rounds. <LI>Replaced static crosshair with animated one in all mounted MG's. <LI>Lowered minimum pitch of all tank turrets as much as possible. <LI>Kit speeds adjusted so Scouts are fastest, Heavy Assault slowest. <LI>Falling damage when going down stairs reduced. <LI>Flaming Dart air towers are less vulnerable to explosives and mortar attacks.</LI></UL><B>Patch 1.01 SERVER FIXES</B> <UL><LI>General optimizations to reduce server lag. <LI>CDkey hash added to game.listplayers output. -game.listPlayers uses the new format: #Id:<ID> - <NAME>is remote ip: <IP>: hash:<CDKEYHASH> <LI>Gamespy port setting fixed. game.gameSpyPort - now working game.gameSpyLANPort - now working game.ASEPort - removed (not supported by ASE) <LI>All Seeing Eye updated. <LI>Battlefield Vietnam games no longer appear in Battlefield 1942 ASE list. <LI>Player details should appear correctly in ASE server list.</LI></UL><B>CLIENT FIXES</B> <UL><LI>Sort by Ping fixed in Server Browser. <LI>Scrollbar fixed in Server Browser. <LI>Player number now displays properly if more than 10000 players. <LI>Soldier prediction fixed to remove jerky movements when walking/jumping. <LI>M60 removed from the LAW kit and replaced with M14. <LI>M60 and RPD min/max bullet deviation increased when standing/moving. <LI>M60 and RPD max bullet deviation decreased slightly when prone. <LI>Rate of fire and velocity of M60/RPD adjusted. <LI>Player movement speeds on Heavy Assault kits reduced slightly. <LI>Network overhead of vehicle engines and airlifting significantly reduced. <LI>Added minimap warning icon when enemies are within capture radius of an opposing team flag.</LI></UL>

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