Zweiter Patch für<STRONG> Universe at War: Angriffsziel Erde
</STRONG>Neben vier neuen Skirmish/Multiplayer-Karten wird der Kamera-Abstand vergrößert und die DirectX 10-Performance verbessert. Außerdem werden allerlei Balance-Anpassungen vorgenommen.
<STRONG>General/Gameplay Changes
</STRONG><UL><LI>Four brand new skirmish/multiplayer maps have been added:
Washington D.C. (1 vs 1)
Atlatea (1 vs 1)
Arecibo (1 vs 1)
Grand Canyon (8 players) <LI>Atlatea, Arecibo, and Washington D.C. have been added to the Ranked game map rotation <LI>Most Abnormal Game Exit crashes should now be a thing of the past (oh man am I glad to type that) <LI>That occasional invulnerable walker thing? Fixed. <LI>Walker hardpoints are now always customizable after loading a saved game <LI>Camera distance increased by 22% <LI>Map transfer support added (maps go in Data\CustomMaps) <LI>Mod support added (full mod tools coming soon) <LI>AMD driver and detection issues resolved <LI>UI response time and behavior has been improved <LI>DirectX 10 performance improvements <LI>All shadows should now touch units' feet <LI>Miscellaneous AI improvements <LI>Quick Match should now be more responsive when matching <LI>Players can no longer modify their settings in a Custom session once the host has started the countdown <LI>Outdated replays now appear in red to indicate that they were recorded with a different version <LI>Replays no longer quit at the point another player leaves the game <LI>Newly recorded replays should behave better in general (alternate universe replays should no longer happen) <LI>The camera view can now be rotated via the keyboard (left and right arrows) <LI>Removed 5 cows from Appalachia southwest starting area <LI>Several Russian and Korean language audio/text fixes <LI>General terrain and map beautification. Also, more crushing! <LI>Civilian pathfinding optimized for better performance <LI>The Inverter shield is now lowered upon being EMPed <LI>Conquerors no longer pass through buildings while using Vortex <LI>Masari Knowledge Vault upgrades are no longer cancelable by attacking the upgrade in progress <LI>Altea's Peace now shuts off Saucer foo behaviors <LI>Allies can no longer be taken over by Mind Magnets <LI>Phased units are no longer targeted by Mind Magnet <LI>Avengers no longer spawn when Masari vehicles are uploaded by Vertigo <LI>Vertigo can no longer upload other Vertigos in multiplayer games (the ramifications were just too confusing) <LI>Midnight basketball league for at-risk youth added</LI></UL>
<B>Masari balance changes</B>
<UL><LI>Figments no longer require Knowledge Vault Tier 1 upgrade for production <LI>Figment damage vs infantry increased by 50% <LI>Figment damage vs vehicles, walkers and structures reduced by 60% <LI>Figment health reduced by 15%, DMA pool reduced by 50% <LI>Figment cost reduced from 55 to 50, and build time reduced from 50 to 45 <LI>Figment Light Mine damage vs infantry increased by 50% <LI>Figment damage vs vehicles and structures reduced by 30% <LI>Peace Bringer Disintegrate damage reduced by 30% <LI>Peace Bringer Tractor Beam range reduced by 20% <LI>Peace Bringer Tractor Beam speed modifier reduced from 90% to 30% (Mirabel can now flee!) <LI>Peace Bringer global damage increased by 50% <LI>Peace Bringer range reduced by 40% in both Light and Dark mode <LI>Sentry DMA Pool reduced by 50% <LI>Skylord range increased by 18% in Light mode <LI>Skylord damage vs vehicles and structures increased by 15% <LI>Skylord price increased from 160 to 175 <LI>Disciple damage vs infantry reduced by 50% in both Light and Dark mode <LI>Disciple damage vs vehicles, structures, and aircraft increased by 40% in both Light and Dark mode <LI>Conqueror Light mode range reduced by 10% <LI>Conqueror Light mode FOW reveal reduced by 10% <LI>Guardian Turret FOW increased by 10% <LI>Guardian Turret rate of fire increased by 10% <LI>Knowledge Vault Tier 2 upgrade build time reduced from 100 to 85 seconds <LI>Oracle range reduced by 35% in both Light and Dark mode <LI>Oracle cost increased from 60 to 80 <LI>Oracle build time increased from 40 to 45 seconds <LI>Oracle beam weapon min range increased by 10% <LI>Sky Guardian price increased from 50 to 60 credits <LI>Sky Guardian build time increased from 35 to 38 seconds <LI>Sky Guardian upgrade price reduced from 75 to 50 <LI>Sky Guardian upgrade build time reduced from 50 to 40 seconds <LI>Sky Guardian range in Light mode reduced by 15% <LI>Sky Guardian min range properly set <LI>Dark matter weapons now do 25% less damage vs dark matter armor.</LI></UL>
<B>Hierarchy balance changes</B>
<UL><LI>Gravitic Turret now has a minimum range of 40 <LI>Gravitic Turret price increased from 300 to 400 <LI>Radiation Spitter Turret Cost increased from 450 to 475 <LI>Monolith Stealth reveal refresh timer updates more often <LI>Walkers now bring all turrets to bear on targets <LI>Walker Foo Chamber healing amount increased by 10% per second <LI>Nufai Phase Claw damage vs vehicles and infantry increased by 20% <LI>Brute damage vs infantry increased by 15% <LI>Brute charge ability now does 100% damage to all unbuffed turrets <LI>Brute Death from above damage vs all vehicles reduced by 15% <LI>Lost One damage vs aircraft increased by 20% <LI>Walker Arc Turret damage increased by 20% vs aircraft <LI>Monolith Beam weapon damage vs infantry increased by 10% <LI>Mass Drop damage vs Aircraft increased by 100% <LI>Defiler popcap increased from 2 to 3 <LI>Defiler build time increased from 24 to 26 seconds <LI>Defiler Project Radiation Ability recharge increased from 20 to 28 seconds</LI></UL>
<B>Novus balance changes</B>
<UL><LI>Amplifier spin-up time per damage stage reduced by 3 seconds <LI>Corruptor stealth reveal refresh timer updates more often <LI>Corruptor damage vs all infantry types increased by 10% <LI>OHM damage vs heavy infantry increased by 15% <LI>Blade Trooper damage vs all infantry increased by 60% <LI>Dervish Death Blossom range reducedby 30% <LI>Redirection Turret FOW reveal increased by 15% <LI>Redirection Turret projectile chaining damage reduced by 10%</LI></UL>
Hier geht es zum Download: Universe at War: Angriffsziel Erde - Patch #2
Universe at War: Angriffsziel Erde - Patch #2
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