Men of War - Patch 1.11.3 (update)

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Men of War - Patch 1.11.3 (update)

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Patch 1.11.3 für alle Versionen von <STRONG>Men of War </STRONG>außer der Metaboli-Fassung

The patch (version 1.11.3) fixes several gameplay, multiplayer, graphical issues and adds two new units and two maps to multiplayer mode.

* Fixed
. Balanced
+ Added
+ Added DesertWalk map.
+ Added Rustle of Sands map.
* The game now shows a correct error message for unsupported monitor resolutions.
* Fixed a rare bug that caused a crash on a double click in the beginning of a network game.
* Added crash protection for item actions.
* Fixed crashing when trying to connect to a modded game.
* Reduced decrease of projectile's armor-piercing capability on ricocheting at angles smaller than 45 degrees.
* Fixed projectile dispersion of long-barrelled guns like D25 and D10S (dispersion at 110m was equal to that at 130m).
* Soviet stormtrooper has now expert level in machine gun command.
* Increased Sturmtiger accuracy at 100-140m, slightly increased blast wave.
* Fixed "zombie" tankmen that survived vehicle fires.
* Removed Flakpanzer I timers in the No Refund mode.
* Fixed Elefant armour (could be pierced at 168mm).
* Slightly increased T29 barrel angle.
* Increased speed of PzKpfw III (30), PzKpfw IV (27-28).
* Fixed PzKpfw IV E damage.
* Reduced maximum allowed units per maps Village (4x4), Tramway depot (2x2), Kanawa mine&nbsp; (2x2).
* Fixed antitank grenades: now they don't pierce turrets and engines or tear off turrets, their raduis of infantry damage increased.
* Added score for tanks hit in turrets when ammo rack explodes.
* Slightly increased accuracy of rifles and submachine guns at 10-20m
* Increased time to raise the Victory Flag from 5 to 7 minutes.
* Increased heavy tank prices in the Frontline mode.
* Tankmen now appear without an initial timer (for better spawn spot location).
* Fixed remote mining and fieldworks.
* Now only units carrying mines/fieldworks will run to mine/fortify.
* Fixed a bug that could crash the game after barrel manipulation.
* Fixed game crashing on launching the multiplayer mode with incorrect firewall settings.
* Fixed possible game crashing on issuing melee orders.
* Now if a vehicle runs over a friendly soldier, it won't smash the crate he's carrying.
* Improved networking code for better NAT support.
* Fixed Jagdpanzer IV, Pz IV E schemes.
* Now low-profile guns can be used with breastworks.
* Fixed certain map bugs (weapon, lanscape).
* Now Land Mattress won't fire by default.
* Removed the "Turret destroyed" message for self-propelled vehicles.
* Cars now carry repair kits.
* Increased acceleration time of car and armoured vehicles.
* Reduced the maximum turning speed of cars and armoured vehicles.
+ Added T-60, T29 tanks.
* Added scores for burnt units.
* Increased fire resistance of medium and heavy tanks.
* Reduced tank fuel consumption.
* Increased Sturmtiger projectile impulse (for light, medium and heavy vehicles).
* Reduced scout speed.
* Maps and missions
&nbsp; Fixed multiplayer maps:
&nbsp; . bazerville
&nbsp; . borovaya
&nbsp; . farmstead
&nbsp; . forest
&nbsp; . hunting
&nbsp; Fixed single-player maps:
&nbsp; . Baptism by Fire
&nbsp; . Moscow Is Behind Us
&nbsp; . Chasing Shadows
&nbsp; . Scorching Sands
&nbsp; . Desert Stronghold
&nbsp; . Turning Point
&nbsp; New additions:
&nbsp; . Kanawa mine
&nbsp; . Dead River
&nbsp; . Dunverde&nbsp;
* Damage
&nbsp; . Reduced car resistance to HE projectiles.
&nbsp; . Increased power of 37-57mm HE projectiles.
&nbsp; . Now breastworks can be damaged by 37-57mm HE projectiles.
&nbsp; . Now Bazooka damages cars.
&nbsp; . Reduced decrease of ranged armour-piercing capability of anti-tank rifles and heavy machine guns.
&nbsp; . Fixed impenetrable truck canvas cover.
&nbsp; . SPG barrel mobility now is restored completely after repairs.
&nbsp; . Piercing gun mask now causes at least some breakage.
&nbsp; . Reduced sloped armour effect for large-calibre projectiles.
&nbsp; . Reduced power of large-calibre HE projectiles.
&nbsp; . Increased blast wave radius of AA and HE projectiles.
&nbsp; . Reduced armour-piercing capability of M4A1 Sherman gun.
&nbsp; . Increased armour-piercing effect of the British anti-tank rifle.
&nbsp; . Removed bullet evasion possibility for soldiers under cover.
&nbsp; . Reduced blast wave radius clipping coefficient for prone infantry.
&nbsp; . Car engine can now be destroyed by a single anti-tank rifle shot (AP=20mm).
&nbsp; . German Rocket-launcher infantry now have bulletproof vests.
&nbsp; . German paratroopers now carry +2 Panzerfausts.
&nbsp; . Increased anti-personnel and anti-sandbag effect of rockets.
* Rate of fire
&nbsp; . Increased Sturmtiger reloading time.
&nbsp; . Increased rate of fire of Land Mattress, Calliope and Raketenwerfer 42.
&nbsp; . Increased light machine gun burst.
&nbsp; . Increased Willys reloading time.
* Armour
&nbsp; . BA-64 now has 9mm armour.
&nbsp; . Adjusted front armour of M5A1 hull and turret.
&nbsp; . Fixed thickness of certain Nashorn parts (was equal to zero).
&nbsp; . Fixed IS-2 and IS-3 engine armour.
&nbsp; . Increased the bottom armour plate of M4A1 Sherman to 64mm.
* Accuracy
&nbsp; . Increased allowed dispersion for AI fire (especially AA guns).
&nbsp; . Added dynamic accuracy of heavy and standard mounted machine guns.
&nbsp; . Increased tank gun accuracy.
&nbsp; . Increased Sturmtiger accuracy.
&nbsp; . Increased Panzerfaust accuracy.
&nbsp; . Increased horizontal dispersion of HE projectiles.
&nbsp; . Increased long-barrelled gun accuracy.
&nbsp; . Fixed IS-2 HE projectile accuracy.
&nbsp; . Increased KV-2 projectile dispersion at long ranges.
&nbsp; . Slightly increased ISU-152 projectile dispersion at maximum range.
&nbsp; . Nashorn is now more accurate than other tanks with KwK 43 guns.
* Visibility
&nbsp; . Reduced field gun visibility.
&nbsp; . Added howitzer exposure time on hits at ranges over 170m.

+ Added a separate outfront_mp.exe for multiplayer.
+ Added friends/blacklist interface.
* Optimized vehicle routes in multiplayer.
* Fixed reinforcements in the Frontline mode.
* Fixed player statuses in chat.
* Changed battle score calculation.
* Changed AT mine settings.
+ Added .png screenshots capturing feature.
* Improved single-player missions:
&nbsp;- Scorching Sands - Area where enemy tanks must not get to is now located further.
&nbsp;- Turning Point - Removed a potentially unlimited infantfy stream from one of directions.
&nbsp;- Armistice - The "Block exits" task now disappears.
&nbsp;- Desert Stronghold - Added howitzer ammo, bay fog now can be turned off, fixed battleship destruction on the map edge.
&nbsp;- Arsenal - Now truck drivers of the first column are visible.
The Frontline mode:
* Changed Sevastopol and Moscow map settings.
* Increased round time from 15 to 25 minutes.
* Reduced periodic reinforcements of the attacker from 100 to 60.
+ Defenders now have more reinforcements.
- Removed attacker's infantry limit.
- Defenders now don't have QF 17.



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