Server Update für Half-Life Dedicatetd Server.
<li>Added a new TFC server cvar, tfc_spectchat, that will allow the server to regulate whether or not spectators can chat with players in the game. When set to 0, spectators can only chat with other spectators. When set to anything but 0, spectators can chat with everyone in the game.
<li>Merged a bit of missing code between versions 1.1.0.1 and 1.1.0.4
<li>Fixed "ERROR: SZ_GetSpace: overflow without FSB_ALLOWOVERFLOW set" crashing servers
<li>Fixed "ERROR: Dormant entity player is thinking!!" crashing servers
<li>Problem with fragmentation & reassembly of packets.
<li>Fixed the rcon ´say´ command putting " " around every token
(server-side). Client-side fix will be included in the next client
release.
<li>Fixed small memory leak problem when using bots.
<li>Put client´s IP address back into the ´status´ command.
<li>If a TFC player suicides (types "kill" in the console) while infected, the medic who infected him will get a kill.
<li>If a TFC player changes teams while infected, the medic who infected him will get a kill.
<li>Fixed a bug in TFC where players could teamkill by shooting a rocket/grenade at a teammate and switching to spectator mode.
<li>Fixed the "adm_deal", "adm_next", and "next" TFC commands to properly cycle through the players in the server.
<li>Fixed the problem with some Counter-Strike clients lagging for a round or two at the beginning of a map.
<li>Fixed the "listmaps" Counter-Strike command so it displays all the maps (it was skipping the last one in the list).</li>
Hier geht es zum Download: Half-Life - Server Updates - Half-Life Server Update RC 3.1.0.5 Linux
Half-Life - Server Updates - Half-Life Server Update RC 3.1.0.5 Linux
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