Japaner über das Jahr 2008
Verfasst: 27.12.2008 00:18
Famitsu Leser haben abgestimmt:
Die 10 Top Stories in 2008
1. The simultaneous announcement of Dragon Quest X for Wii and Dragon Quest IX's release date -- 12/10/2008
2. The release of Monster Hunter Portable 2nd G and the social phenomenon it caused -- 3/27/2008
3. Square Enix's announcement of three Xbox 360 RPGs (Infinite Undiscovery, The Last Remnant, and Star Ocean: The Last Hope) -- 6/10/2008
4. Sony's discontinuation of the 60 and 20GB model PlayStation 3s (removal of backwards compatibility) -- 1/20/2008
5. The announcement of Tales of Vesperia for Xbox 360 -- 2/22/2008
6. Legal action by 54 game publishers against the importation and sale of Nintendo DS "backup" devices -- 7/29/2008
7. The release of Metal Gear Solid 4 -- 6/12/2008
8. The sub-¥20000 price drop for Xbox 360 -- 9/1/2008
9. The announcement of Final Fantasy XIII for Xbox 360 in America and Europe -- 7/15/2008
10. The several hour wait at Tokyo Game Show to play Monster Hunter 3 tri~ -- 10/11/2008
Die besten Publisher in 2008:
1. Capcom
2. Nintendo
3. Square Enix
4. Microsoft
5. Sony Computer Entertainment
Welche Person ragte am stärksten heraus in 2008?
1. Hideo Kojima (head of Kojima Productions)
2. Ryozo Tsujimoto (Monster Hunter producer)
3. Tomonobu Itagaki (former head of Team Ninja)
4. Akihiro Hino (head of Level-5)
5. Masahiro Sakurai (director of Super Smash Bros. Brawl)
Welcher Spielcharakter ragte am stärksten heraus in 2008?
1. Old Snake (Metal Gear Solid 4)
2. Mario (various Nintendo games)
3. Felynes (Monster Hunter series)
4. Mega Man (Mega Man series)
5. Professor Layton (Professor Layton series)
Welches Kanji beschreibt am Besten das Jahr 2008?
1. ? (Kari: "Hunt", as in Monster Hunter)
2. ? (Kei: "Portable", as in DS, PSP and iPhone)
3. ? (Shin: "New", as in new hardware and network services)
4. ? (Zoku: "Continuation", as in game sequels)
5. ? (Shin: "Advance", as in the continued evolution of PSP, Wii, and DS)
Quelle
Es ist wie immer ganz gut zu wissen, was die Japaner selbst über den momentan Spielemarkt denken. Das ein oder andere hat mich überrascht und dann auch wieder nicht.
Die 10 Top Stories in 2008
1. The simultaneous announcement of Dragon Quest X for Wii and Dragon Quest IX's release date -- 12/10/2008
2. The release of Monster Hunter Portable 2nd G and the social phenomenon it caused -- 3/27/2008
3. Square Enix's announcement of three Xbox 360 RPGs (Infinite Undiscovery, The Last Remnant, and Star Ocean: The Last Hope) -- 6/10/2008
4. Sony's discontinuation of the 60 and 20GB model PlayStation 3s (removal of backwards compatibility) -- 1/20/2008
5. The announcement of Tales of Vesperia for Xbox 360 -- 2/22/2008
6. Legal action by 54 game publishers against the importation and sale of Nintendo DS "backup" devices -- 7/29/2008
7. The release of Metal Gear Solid 4 -- 6/12/2008
8. The sub-¥20000 price drop for Xbox 360 -- 9/1/2008
9. The announcement of Final Fantasy XIII for Xbox 360 in America and Europe -- 7/15/2008
10. The several hour wait at Tokyo Game Show to play Monster Hunter 3 tri~ -- 10/11/2008
Die besten Publisher in 2008:
1. Capcom
2. Nintendo
3. Square Enix
4. Microsoft
5. Sony Computer Entertainment
Welche Person ragte am stärksten heraus in 2008?
1. Hideo Kojima (head of Kojima Productions)
2. Ryozo Tsujimoto (Monster Hunter producer)
3. Tomonobu Itagaki (former head of Team Ninja)
4. Akihiro Hino (head of Level-5)
5. Masahiro Sakurai (director of Super Smash Bros. Brawl)
Welcher Spielcharakter ragte am stärksten heraus in 2008?
1. Old Snake (Metal Gear Solid 4)
2. Mario (various Nintendo games)
3. Felynes (Monster Hunter series)
4. Mega Man (Mega Man series)
5. Professor Layton (Professor Layton series)
Welches Kanji beschreibt am Besten das Jahr 2008?
1. ? (Kari: "Hunt", as in Monster Hunter)
2. ? (Kei: "Portable", as in DS, PSP and iPhone)
3. ? (Shin: "New", as in new hardware and network services)
4. ? (Zoku: "Continuation", as in game sequels)
5. ? (Shin: "Advance", as in the continued evolution of PSP, Wii, and DS)
Quelle
Es ist wie immer ganz gut zu wissen, was die Japaner selbst über den momentan Spielemarkt denken. Das ein oder andere hat mich überrascht und dann auch wieder nicht.