4Players: We liked Guacamelee! and the mix of exploration, fight, jump & run, and many of the references. The same applies to the (sometimes high) level of difficulty. But we noticed some passages with too much trial & error ... and there could be more diverse types of enemies. Do you want to improve these little weak points in the sequel?Gary Corriveau (Designer Lead): We're really happy you like...
Hier geht es zur News Guacamelee! 2 - Interview (Eng.): Dimension waves, Chicken, local co-op and more enemies
Guacamelee! 2 - Interview (Eng.): Dimension waves, Chicken, local co-op and more enemies
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