Battlefield 2: Patch 1.03 fast fertig + neue Karte

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4P|Bot
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Battlefield 2: Patch 1.03 fast fertig + neue Karte

Beitrag von 4P|Bot »

<P>Langsam rückt der Patch 1.03 näher, denn mittlerweile befindet sich das heiß erwartete Update in der letzten Qualitätssicherungs-Phase. Als kleine Überraschung liegt dem Update eine neue Karte bei und zwar die Neuauflage von Wake Island - erste Screenshots findet ihr <A href="http://www.4players.de/4players.php/scr ... eld_2.html" target="">hier</A>. Electronic Arts und DICE erwarten eine Veröffentlichung in wenigen Tagen. </P><P>Folgende wichtige Änderungen und Fixes nimmt der Patch vor:</P><P><B>New Features</B><BR><UL><LI><I>Stats compare</I> - view the extended stats details for any other player in your BFHQ simply by double-clicking on their name on the leader board or using the new search feature<BR><LI><I>Server Favorites and History</I> - find your favorite servers that much easier. No more searching for them through the main server list<BR><LI><I>Nickname Prefix</I> - Add and change your clan tag to your account name at will. No more creating alternate account names to cover the changes in your competitive lifestyle<BR><LI><I>Supply Drop Icons</I> - Supply drops now appear on the main map and within the 3D Map. Find that elusive supply drop much, much quicker<BR><LI><I>Points for Destroying Command Objects</I> - players now receive points for destroying the commander's toys. Special Forces players rejoice<BR><LI><I>Server Reserved Slots</I> - Server Operators can now set aside slots for their admins to join a full server at any time<BR><LI><I>Vehicle Passengers</I> - the names of players in a vehicle with you are now displayed when you enter or change seats<BR><LI><I>Countermeasures</I> - a reload bar has been added for vehicle countermeasures. You'll always know now when you can set off that next flare<BR></LI></UL><P><B>Tweaks</B><BR><UL><LI><I>Point Farming changes</I> - DICE has implemented functionality that makes it significantly harder to point farm on Ranked Servers<BR><LI><I>Mod Support</I> - Mods now work properly with the Dedicated Server! Additionally, the game will automatically switch mods when joining a server that is running a mod you have installed but do not have activated<BR><LI><I>Map tweaks</I> - Spawn menu map and Commander maps now scale based on the size of the level being played (16, 32 or 64 players). Mini-map also scales automatically based on the vehicle type you are using (manual changes to zoom levels are remembered as well)<BR><LI><I>Commander scoring</I> - No more TKs from Artillery<BR><LI><I>Vehicle tweaks</I> - No more accidental kills from bumping a friend with your tank (try to avoid hitting him at speed though) and no more struggling uphill in an APC. Also no more improper TK allocation from vehicle explosions<BR><LI><I>Auto Team Balance tweaks</I> - Commanders and Squad Leaders now immune to team switch<BR><LI><I>Anti-Air Missiles</I> - These are now much more effective against fast-movers</LI></UL><br><br>Hier geht es zur News: <a href="http://www.4players.de/rendersite.php?L ... wsid=46401" target="_blank">Battlefield 2: Patch 1.03 fast fertig + neue Karte</a>
johndoe-freename-77295
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Registriert: 22.01.2005 09:15
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Neue Karte

Beitrag von johndoe-freename-77295 »

Wake Island für BF2 find ich nicht so passend. Hätte mir ne ganz neue Karte gewünscht...
Aber was solls, wird bestimmt ganz lustig. ^^
Ditz
Beiträge: 65
Registriert: 09.01.2003 18:57
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Beitrag von Ditz »

irgendwas stimmt an diesem artikel nicht ... achja das wort qualitätssicherung im zusammenhang mit battlefield 2
johndoe-freename-86918
Beiträge: 4
Registriert: 04.10.2005 16:26
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Beitrag von johndoe-freename-86918 »

Die sollten lieber mal ne ordentliche Unterstützung der Auflösung 1280x1024 nachschieben.

Als TFT-User biste da ganz schön angeschissen.