Hier noch zwei Gameplay Videos, gleicher Abschnitt, anderer Spieler, offscreen aber trotzdem imho bessere Quali als das gestern gepostete (keine crushed blacks)- character is spec'ed for evasion
- cant' use the gun if double wielding, but he doesn't specify if you can parry with a double wielding weapon itself.
- everything you see on the screen when the character's view pans toward the moon is explorable. The demo will give access only to a portion of it though.
- you can restore part of the health bar (the orange part) if you attack the enemy right after he landed an hit
- pebbles are supposed to deal good damage when thrown at unaware enemies
- you can "parry" by shooting right before an enemy's hit is connecting
- you can use pebbles to catch the attention of an enemy so that he will abandon the group he's in, making the player able to take out a group of enemies one by one
- transforming the weapons won't interrupt combos
- dog's howls will attract other enemies to your location
- like in the Souls games you can throw oil at enemies to get higher damage when throwing molotovs.
- the other hunter fighting the wolves is called Gascoigne (they call it Gas Coin XD but I guess it's a typical japanization monstrosity)
http://www.gamersyde.com/news_tgs_blood ... 52_en.html
