NO MORE HEROES 2 - offz. Thread
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- Abendländer
- Beiträge: 1973
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Ist doch egal.Crewmate hat geschrieben:Um die Sache schnell zu vergessen:
Videos zu den 8-bit Nebenjobs
Coconut Collector
http://www.youtube.com/watch?v=Zwt4QSGa ... r_embedded
Grill
http://www.youtube.com/watch?v=5b_Ib0GL ... r_embedded
Die Videos sehen grandios aus, wie viele verschiedene Spiele soll es denn geben?
- Abendländer
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TGS Interview mit Suda51
Darin bestätigt er nochmal das er definitv plant No Mor Heroes 3 auf Nintendos nächster Konsole zu veröffentlichen.
Release ist im Jänner 2010
Darin bestätigt er nochmal das er definitv plant No Mor Heroes 3 auf Nintendos nächster Konsole zu veröffentlichen.
Release ist im Jänner 2010
- Abendländer
- Beiträge: 1973
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Suda51 im IGN Interview über NoMoreHeroes 2, ein mögliches NoMoreHeroes DS/WW, das Mikami-EA Projekt und warum er so großartig ist...*hust*
Das Projekt mit Mikami erscheint mMn sicher für die HD-Konsolen, EA würde nicht so viel Geld und investieren für eine einzige Konsole.
Vielleicht gibt es mit etwas Glück auch eine Wii Version, aber ich würd nicht darauf setzen.
Ein NMH Hack'N'Slash fürWW oder DS wäre sicher was feines.IGN: First off is a question lots of us have been wondering for a long time. It's simple. Why are you so awesome?
Suda: Wow. Well I'd have to say it's because every day before work I stop to take a dump. So that's what I guess people should go through if they want to be as cool as me.
IGN: Awesome. And we're off to a good start. So I guess we should talk about games. No More Heroes 2: Most of the time we see innovative games from you, but it's not often we expect a sequel. Was it due to the sales of No More Heroes, or did you simply like working on the game and wanted to do a second attempt?
Suda: The main reason I actually wanted to make a sequel for No More Heroes is because I really just love the character Travis. I really like him, and I thought it'd be great to see more of him in another story, so that's why we wanted him to make a return with No More Heroes 2: Desperate Struggle.
IGN: Now you talked a bit about Wii in an earlier interview, and mentioned that this would be the last No More Heroes on the system. Is this a franchise you want to take onto another console, or does it mean that if you're finished with NMH on Wii that the series is over as well?
Suda: I still think that No More Heroes and Wii is a good match, and that for the game we need motion controls, and that's why it works so well on Wii. Even if Travis's story is finished with number two, and we decide to make another No More Heroes game within the No More Heroes world or setting I still think that it should be on a Nintendo platform, and more specifically the Wii 2 later down the line. I'm assuming that for the next Wii Nintendo will do more impressive motion controls, and that's what No More Heroes is all about. Right now though we're working on making No More Heroes 2 as strong as can be, so I'm not really thinking about a third game currently.
IGN: Now it sounds like after this interview you're actually on your way to go play the Natal. Just a couple days ago Kojima and a few other developers mentioned how big of a step the technology is. Are you considering making a project on it as well then?
Suda: After this interview I'm going to try the Natal project; just about 15 minutes from now. Feel it for the first time. "I'm going to try and decide if there's something we can make with this device. The first game I'm going to try with it is Burnout Paradise, since I'm a huge Burnout fan and I want to see how that will control. I want to see, for example, how it will implement motion into a hardcore game like Burnout. After that maybe I can get a feel for Natal and figure out a game design that would work well with it, since it is a project I would very much like to tackle.
IGN: I have to ask a few more questions on No More Heroes 2, otherwise the Nintendo fans will suplex me…
Suda: Haha
IGN: Fist off, can you tell us about a boss we haven't seen yet? There was a moment in a previous trailer where Travis was surrounded by cheerleaders and you mentioned fighting multiple bosses at once… I'm very interested in hearing about that.
Suda: Haha. Well for now I have to keep it to only a few bosses. Definitely you should expect more bosses than in No More Heroes one though. At PAX we had a demo where you were fighting Nathan Capran, and what I can tell you is a little info about his origin. Originally he was created during No More Heroes, and I was thinking about him as a potential boss, but there wasn't really room to fit him into the story, so we decided to hold off. But I still wanted to see how he'd fit into the No More Heroes world, so once the sequel was decided on I absolutely wanted to get him into the game. That's how we got the boss everyone saw at PAX, and unfortunately I'll have to hold off on other talks at this time.
IGN: Fair enough. Now for the job system, you made the decision to move it all into 2D, and we've already been seeing some great feedback on that. How many of those games are included, and were there any talks about having them in their own challenge mode as well apart from the main game?
Suda: You'll see around 10 2D mini-games in No More Heroes 2, and they'll all be done in the retro 2D, 8-bit style. I thought that'd be a fun way to re-imagine them. If you want to play them though so far you need to actually go to the areas in the story mode, and I'm not sure yet if I'll include them as any separate challenge mode. So far they're contained only in the story mode.
IGN: I saw those and instantly thought about a No More Heroes DS game – 2D hack-n-slash arcade game…
Suda: Oh yes. That could also be done on WiiWare too quite well…
IGN: That'd be great, yeah. So final question, since I can hear your stomach growling.
Suda: Haha yes. Lunch, then Natal.
IGN: Well the last question is about your secret project. I know you aren't supposed to talk about it and all that, but last time you gave us one word – "Sparkly" – and if you can't tell us more you should at least give us another word to go along with that.
Suda: Haha sparkly. That's right…
IGN: So come on. Give us something here…
Editor's Note: Suda then proceeds to squirm around in his chair and go back and forth with PR, who obviously don't want him sharing anything.
Suda: Oh man. I love IGN, so I really want to give you something here… It's an action/horror game, and it'll be very scary… And I guess I can also tell you that the main character has a very cool watch.
IGN: A very cool watch?
Suda: Yeah. I better leave it at that.
Editor's Note Again: This could have something to do with the main mechanic; perhaps stopping time or turning back time. Or it could just be that Suda likes the guy's watch…
IGN: Ok. Well we're sadly out of time, but thanks for sitting down with us and chatting. Enjoy Natal!
Suda: Thanks.
Das Projekt mit Mikami erscheint mMn sicher für die HD-Konsolen, EA würde nicht so viel Geld und investieren für eine einzige Konsole.
Vielleicht gibt es mit etwas Glück auch eine Wii Version, aber ich würd nicht darauf setzen.
- crewmate
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Jo und die neue Nintendo Konsole kommt im Dezember 2009.Abendländer hat geschrieben:TGS Interview mit Suda51
Darin bestätigt er nochmal das er definitv plant No Mor Heroes 3 auf Nintendos nächster Konsole zu veröffentlichen.
Release ist im Jänner 2010

- Abendländer
- Beiträge: 1973
- Registriert: 19.11.2007 01:35
- Persönliche Nachricht:
- Abendländer
- Beiträge: 1973
- Registriert: 19.11.2007 01:35
- Persönliche Nachricht:
PREVIEW des Official Nintendo Magazines UK
Darin wird unter anderem von 2 Versionen des Spiels für Europa gesprochen, eine mit Feenstaub und die andere mit Bluteffekten.
Darin wird unter anderem von 2 Versionen des Spiels für Europa gesprochen, eine mit Feenstaub und die andere mit Bluteffekten.
For the sequel, European gamers will apparently be able to pick between two versions of the game - the 'mild', censored version, or the 'extreme' one, complete with enough blood to give MadWorld a run for its money
- E-G
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- crewmate
- Beiträge: 18865
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Wäre schon interessant wenn Travis auf Harman treffen würde.Wulgaru hat geschrieben:Na, ich hoffe es wird diesmal mehr Wert auf die Story gelegt...
Nebenbei:
Was sich geradezu anbieten würde, wären Charaktere aus Killer 7 auftreten zu lassen. Was würde ich für ein Garcian Cameo geben
Aber Sudas Fähigkeit coole Charakter zu kreieren, hat er in NMH1 zemetiert.
Eine geniale Figur nach der anderen, einige hatten gerade mal einen 2 Minuten auftritt (Letz Shake)
und wurden danach sofort verheizt. Geradezu verschwenderisch haut Suda seine Charaktere raus und schickt sie sofort in den Tod.
Er wird schon genug Ideen haben, um nicht auf alte Chars zurückgreifen zu müssen.
- Wulgaru
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- J1natic
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new Trailer: Henry
http://uk.wii.ign.com/dor/objects/14288 ... ut5sv2a36n
Ich glaube, somit war dieser nun der letzte trailer für mich bis das game erscheint. ich habe genug gesehen und spoilern will ich mich auch nicht mehr.
nichtdestotrotz: awesome trailer natürlich.
http://uk.wii.ign.com/dor/objects/14288 ... ut5sv2a36n
Ich glaube, somit war dieser nun der letzte trailer für mich bis das game erscheint. ich habe genug gesehen und spoilern will ich mich auch nicht mehr.
nichtdestotrotz: awesome trailer natürlich.
- crewmate
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- J1natic
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- Levi-e-g
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