Carrier Command: Gaea Mission - Patch 1.05

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Carrier Command: Gaea Mission - Patch 1.05

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Patch 1.05 für <strong>Carrier Command: Gaea Mission</strong> (nicht für die Steam-Version)

Carrier Command: Gaea Mission 1.05 Patch
This patch is intended for all released versions except Steam. (The Steam version is updated automatically through the Steam client application)

SAVE GAME COMPATIBILITY:
Save Games created in versions 1.1.0026 and older are not compatible. The game will notify you if the Save file was created in an incompatible version.

Patch 1.05 Changelog
- Fixed player becoming stuck on a bridge in the Vattland FPS mission of the Gaea Mission Campaign
- Fixed siren not shutting down after capturing Arachnid  Command Center in tutorial mission of the Gaea Mission Campaign
- Fixed cutscene playback preventing continuation of the Gaea Mission Campaign
- Fixed No capsules added onto the carrier if high startup tech level selected in the Strategy Game
- Fixed Enemy Carrier attempting to hide at the nearest island
- Improved Enemy carrier equipment logic
- Fixed incorrect mission selected after island has already been captured
- Improved "Blueprint acquired" notice
- Fixed defensive turret spawns on Fulcrum in Strategy game
- Added water reflections
- Enhanced strategy AI logic for attacking and defending islands
- added Fog-of-war: enemy island type is not visible unless the island has connection to the player&rsquo;s network or the player visits the island and enemy island defense strength is not visible unless the island has a connection to the player&rsquo;s network
- Added optional tech level setting for the Strategy game
- In the strategy game, the player now has to always "find" certain items on enemy or neutral islands (carrier weapons, Hammerhead, Torpedo, Howitzer, Walrus Missiles)

Patch 1.04 Changelog
 - Added better mod support (mod packages may now be loaded through exe parameter)
 - Fixed chapter 2 campaign blocker (cutscene playback in FPS mission after Chapter 2 timeout)
 - Fixed Outpost objective
 - Fixed Aurora cutscene playback while on Thermopylae
 - Stockpile now starts set as mining type island
 - Strategy game now ends correctly after carrier is destroyed and the whole map is captured
 - Fixed enemy carrier disappearance after the "End classic campaign" dialog

Patch 1.03 Changelog
 - Fixed startup shader cache problem (thanks to Species1571)
 - Fixed walrus hook bug (Drop sometime caused walrus to capsize)
 - Fixed incorrect cutscene playback after completing Thermopylae mission
 - Fixed current objectives and waypoints on the Outpost in Gaea Mission campaign
 - Strategy Game now ends after capturing all islands and destroying enemy carrier
 - Enemy carrier no longer "disappears" after capturing all islands in Strategy game
 - Enemy carrier now replenishes units it abandoned on the island during retreat
 - Enemy units are no longer present on neutral and friendly islands
 - Fixed crash in Gaea Mission on Taksaven
 - Fixed Achievements Face Off, Titanic, Revenge Is Sweet.
 - Fixed Stockpile is now correctly selected upon start of Strategy Campaign with only 1 starting island
 - NEW - Island info now displays icons with relative production and mining "power" of selected island
 - Fixed crash on application start on some machines ("Cannot load materials file materials/materials.h" bug)
 - Fixed crash in Strategy campaign (Production Advisor)
 - Enemy carrier/strategic AI improvements:
    - production logic improved
    - improved "Choose next island to attack" logic
     - improved barque handling
     - improved carrier repairs
 - Removed panning while zooming in/out in strategy map.
 - Added shortcut in Vulcan mission (1st mission of GAEA Mission)
 - Ratio slider in strategy game is split into two parts - APA ISLANDS COUNT and UEC ISLANDS COUNT.
 - Removed tutorial notice dialog in strategy campaign.
 - ID numbers of enemy carrier units are no longer displayed on the map.
 - Enemy carrier will not run away when the player arrives to defend his island
 - Enemy carrier units are undocking properly
 - The stockpile relocation time now depends on the distance between islands
 - Arrow keys are now bindable in Controls options
 - HMHD missile will be transferred from stockpile onto carrier correctly.
 - "V" key will stop the carrier but not instantly.
 - Island stop blinking exactly when the enemy stops the attack on the island.
 - Fixed random crash after any carrier destruction.
 - Cutscene with Aurora will be played only once.
 - Marshes upgrade can be found every time.
 - Coolant container will not disappear after island is captured.
 - Removed tutorial hints on Arachnid when recapturing island from APA in chapter 3.
 - Cutscene of sinking enemy carrier will always be played when the enemy carrier is destroyed
 - Fixed pathfinder island data
 - Improved walrus pathfinding on wild terrain


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