Might & Magic Heroes VI - Patch 1.8.0

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Might & Magic Heroes VI - Patch 1.8.0

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Patch 1.8.0 f&uuml;r <strong>Might & Magic Heroes VI</strong>

Der Patch enth&auml;lt neben einer Vielzahl von Bug Fixes auch Verbesserungen im Bereich Lokalization (&uuml;ber 200 &Auml;nderungen). Der zweite Teil unserer Rebalancing Bem&uuml;hungen wird ebenfalls damit ver&ouml;ffentlicht und sich in erster Linie um die Kosten f&uuml;r Geb&auml;ude k&uuml;mmern.

Bitte beachtet, dass aufgrund der Korrekturen an manchen Maps die Spielst&auml;nde, die vor Patch 1.8 angelegt wurden, unter Umst&auml;nden mit diesen Maps nicht mehr kompatibel sein k&ouml;nnen. Es kann auf diesen Maps also notwendig sein, neu zu starten. Wir entschuldigen uns f&uuml;r diese Unannehmlichkeiten. Hier eine Liste aller betreffenden Maps:
- Princess of Varn
- Succession Wars
- A Tale of Two Guardians



<strong>Patch 1.8 release notes</strong>

<ul>
<li>Bug fixes:
<ul>
<li>Campaign/Scenarios
<ul>
<li>In the 1<sup>st</sup> Necropolis campaign map, the portal that leads to Jorgen looks available before defeating Salvatore.</li>
<li>In the 4<sup>th</sup> Stronghold campaign map, at the beginning of the map, there is a revealed spot that has no interest for the user.</li>
<li>Kiril has two swords in his hand during the reputation upgrade scene.</li>
<li>In the 4<sup>th</sup> Inferno campaign map, a black texture can be observed in the background when converting the town of Bel-Zeri</li>
<li>In the 2<sup>nd</sup> Inferno campaign map, a glitch can be seen in the conversion cinematic, when converting towns to Inferno.</li>
<li>In the 4<sup>th</sup> Haven campaign map, the hero is overlapped by the Inferno castle's texture.</li>
<li>In the 2<sup>nd</sup> Haven campaign map, not all enemy creatures are shown in the encounter window, when attacking a fort found in the western part of the map.</li>
<li>In the 2<sup>nd</sup> Inferno campaign map, there is an unreachable pile of gold near in Necropolis fort, in the western part of the map.</li>
<li>In the 4<sup>th</sup> Stronghold campaign map, the game crashed when the user selected the Creature recruitment tab in the town of Ur-Salos.</li>
<li>Fortune of Crag Hack map - Quest item present on Multiplayer map</li>
<li>In the 2<sup>nd</sup> Dance Macabre campaign map, the VFX of the "Staff of the Netherworld" is visible when the Hero is inside a ship.</li>
<li>In a tale of two Guardians map, no information provided in the Pyramid tooltip about the Dragon Pharaoh quest.</li>
<li>In a tale of two Guardians map, the Lord Xeen&rsquo;s army is triggered too early and it is too aggressive.</li>
<li>In Dance Macabre - The Mask of the Black Death campaign map, "Thunder Cup" quest item was found on the map.</li>
<li>A tale of two Guardians - Kalindra is an enemy AI present on the map and the user shouldn't be able to recruit her from the Hall of heroes.</li>
<li>Gold Edition Map - Lord Haart is an AI hero present on the map, the player shouldn't be able to recruit him from the Hall of Heroes.</li>
<li>A princess of Varn - Primary Quest marker is not displayed on the in game map menu.</li>
<li>4<sup>th</sup> Inferno campaign map - Wrong deployment area for creatures in combat map.</li>
<li>Gold Edition Map - Lord Haart should have a higher level.</li>
<li>Gold Edition Map - The quest markers for recapturing the Dwarf buildings do not disappear from the Kingdom overview map until reaching the next building.</li>
<li>Tutorial - The stack of Vestals does not join the hero's army.</li>
<li>Prologue - "Get attuned to the Sword of Griffin" secondary quest cannot be completed without fighting each combat manually.</li>
<li>The Fall of the House of Bull - The quest items "Dragon Eyes" are not removed from the hero inventory after completing the quest "The Gate".</li>
</ul>
</li>
</ul>
</li>
</ul>
&nbsp;

<ul>
<li>Dynasty Weapons/Traits/Pets
<ul>
<li>Staff of Sandro - The description of the "Transfer Life" ability contains a placeholder value when it's affecting a stack.</li>
<li>The "Wrath of the Orcs" ability of the Malathua's Cleaver dynasty weapon generates debug text in the event log.</li>
<li>The level 3 (Sephiel's Voice) ability of the Heartending Song gives too little heal.</li>
<li>Alma is to small and it&rsquo;s very hard to spot on the adventure map.</li>
<li>The level bar of a Dynasty Weapon shows a constant value.</li>
<li>Same color is used for the progress bar and numeric values in the Dynasty Weapon's upgrade bar.</li>
<li>The Dynasty Weapons equipped by a hero can't be changed.</li>
<li>The dynasty weapon cannot be used again if the "lock dynasty weapon" option was used.</li>
</ul>
</li>
</ul>
&nbsp;

<ul>
<li>Achievements
<ul>
<li>The mana spent in manual combat is doubled in "Channeler" achievement's counter.</li>
<li>Close and Personal - Using any other type of attack except melee will cause the combat not to be counted for the "Close and Personal" achievement.</li>
<li>For Blood and Honor - Inconsistency between the name of the week in the achievement's description and in-game.</li>
<li>The user gets the "Tears affinity" achievement, if another user makes the Tears upgrade before him.</li>
<li>"No Guts, No Glory" achievement is unlocked only if the Dragonwraith is defeated after another heal is performed when the creature's HP bar is fully restored.</li>
<li>"Finesse" achievement is not unlocked after defeating Giovanni in the required time.</li>
</ul>
</li>
</ul>
&nbsp;

<ul>
<li>Abilities/Creatures abilites
<ul>
<li>In the abilities window the reset button had a 2nd line "(Aptitudes)", this isn't displayed anymore.</li>
<li>The concept of MIGHT affinity hero vs MAGIC affinity hero is not introduced clearly enough.</li>
<li>The might defense bonus received from Stone Skin spell is shown with a minus instead of a plus on friendly creatures.</li>
<li>The Lich's "Life Drain" ability has a misleading value in its tooltip.</li>
<li>Abitity "Acolyte of Fortune" displays no description for ability in tooltip. Instead Title is displayed twice.</li>
<li>&ldquo;Natural Born Leader&rdquo; ability displays no description for ability in tooltip. Instead Title is displayed twice.</li>
<li>Using the Sun Crusader's "Sun Steed" ability will cause an existent "Guardian Angel" effect to disappear from the unit.</li>
<li>The Centaur's "Vigilant Scout" special attribute is not used when the enemy creature is at two or less squares away from the Centaur.</li>
<li>Hero can sabotage or plunder his own mine.</li>
<li>The description of the Arachne's level 5 ability contains the value 0/.</li>
<li>The Abilities that summon elementals will summon more creatures than stated in the spell book.</li>
<li>Defender I ability - Inconsistency between tooltip and behavior.</li>
<li>Assailant I - Inconsistency between tooltip and behavior.</li>
<li>The "Blizzard" ability last for 1 turn although in the description says that it lasts 2 turns.</li>
<li>Yume"Ice Armor" specialization is missing.</li>
<li>The Blazing Glory's "Searing Light" ability will cause Blazing Glories to die and not be resurrected after the combat.</li>
<li>The number of Blazing Glory creatures that die from using the "Searing Light" ability is not shown on the combat map.</li>
<li>Blazing Glories that die when using the "Searing Light" ability cannot be resurrected during combat.</li>
<li>The Wanizame's "Blood Frenzy" will cause 100% of the creature's normal damage rather than the stated 30%.</li>
<li>No icon for the passive ability awarded by "Emerald Yumi Bow" in the Spellbook.</li>
<li>The bonus to the "Diplomat" ability awarded by the "Master Diplomat" specialization is too small to make a difference.</li>
<li>Light Magic ability value given in the tooltip during the duel for the Celestial armor is 0%.</li>
<li>Sanctuary Reputation ability level 1 for Might heroes is not displayed in the spell book.</li>
<li>Debug text can be seen when attempting to use the Mizu-Kami's "Spirit Bond" skill on a unit when it is already active on another creature stack.</li>
<li>No mana will be gained through the "Meditation" skill if the hero uses the spell when under 20% mana.</li>
<li>The Siege Master II ability is functional in normal Duel maps.</li>
<li>The description of the Dreamwalker's "Sky and earth" special ability contains the value 0.</li>
<li>The game crashes when the user places a creature stack one square behind the designated area, during the "Tactics" phase.</li>
<li>The game crashes when the user casts the "Terror" spell on the Idol of Storms structure.</li>
<li>The player can use the "Sabotage Mine" and "Plunder Mine" on his mines.</li>
<li>No specialization present for Acamas in the Heroic Abilities page of the Ability tree.</li>
<li>Vampires and Vampire Lords cannot be attacked when they have the "Out of Time" buff.</li>
<li>The "Blizzard" spell can't be cast 2 times over the same area</li>
<li>"Pressed attack" ability has the same bonus for blood and tears reputation.</li>
<li>The Lich's "Drain Life" ability doesn't work if the stack that is attacked dies.</li>
</ul>
</li>
</ul>
&nbsp;

<ul>
<li>Localization/Text fixes
<ul>
<li>Town dwellings now indicate the number of creature per week in their tooltip.</li>
<li>In the 2<sup>nd</sup> Haven campaign map, inconsistency between voice and subtitles in Voices that appear after having defeated air elementals on the bridge.</li>
<li>During the 1<sup>st</sup> Prologue Mission, missing subtitles in video in Russian version.</li>
<li>During Prologue, missing translation in dialog window (text and sound).</li>
<li>Missing tooltips for Kirin's special ability.</li>
<li>When an Artifact Set is equipped, the tooltip box is too small</li>
<li>In the Diving Attack's tooltip there is no information about the special ability's cooldown.</li>
<li>In the final campaign map, Malassa's Daughter's monologue after having conquered the fort displays inconsistency between audio and subtitles.</li>
<li>Placeholders and not translated texts in Chinese version.</li>
<li>In the 3<sup>rd</sup> Inferno campaign map, line in dialogue when orcs attack displays inconsistency between voice and subtitles in both instances line are triggered.</li>
<li>Wrong and missing speaker name in intermission sequences.</li>
<li>Slightly inconsistency present at intermission sequence after defeating breeder queen.</li>
<li>In the 2<sup>nd</sup> Sanctuary campaign map, when Karloff arrives by boat in the fight screen appears Katsue instead of Karloff</li>
<li>In the Final campaign map, inconsistency between voice and subtitles.</li>
<li>In Necropolis' Hall of Heroes, some of heroes' name is not localized.</li>
<li>No translation for "My Dynasty" in main menu.</li>
<li>"Hz" not localized in the video settings of the main menu.</li>
<li>Grammar issue present in a certain string of the My Dynasty tooltip.</li>
<li>The name "Duke Slava" is displayed non-localized in My Only Dynasty favorite Hero, My Dynasty Heroes and Hero Info screens.</li>
<li>My Dynasty Heroes - Information - "ScrollLabel" not localized in Russian version.</li>
<li>My Dynasty Heroes - Dynasty Weapon - "Label" not localized in Russian version.</li>
<li>Debug string present in abilities titles for Prince Sławoj and Kirył in the Polish version.</li>
<li>Sveltana's background story is not localized</li>
<li>Missing translations for &ldquo;Sir Jaywoods&rdquo; hero name.</li>
<li>Inconsistency between text and audio during the Intro cinematic.</li>
<li>Duplicate string in tooltip for "Master of water" abilities.</li>
<li>Title displayed twice and missing description for all hero specialization abilities.</li>
<li>Grammar agreement issue in duel type string.</li>
<li>Debug text is generated in the event log when using the "Lightning Rod" ability of the Thunder Staff.</li>
<li>"Goldmine" is not localized in German version.</li>
<li>The description of the "Power of the Lich" ability of the Staff of Sandro contains a placeholder value.</li>
<li>Tears Path - Debug text as the description of the Spring Spirit's Temple.</li>
<li>Incorrect reference in the tooltip of the "No Retaliation" attribute of the Spirits during Inferno Campaign Boss Fight.</li>
<li>The tool tips of the "View online profile" and "Compare achievements" buttons are not localized, if accessing them in game.</li>
<li>In Duel Mode, the numbers below the stacks of units are too big and the lower part of them is cut-off.</li>
<li>The Taunt ability has debug text present in the tooltips.</li>
<li>The tooltip for "Anathema&rdquo; on Polish Localization states that the enemy suffers from "- 0%" Morale</li>
<li>Wrong description of the "Haste" talent in the Hero creation menu.</li>
<li>Incorrect message received after being defeated by the AI.</li>
<li>The names of the maps are not displayed on the client's loading screen if the host has Korean SKU installed</li>
<li>The debug text "undefined" is displayed for the faction of the open slots in the game lobby.</li>
<li>Missing text in the "Week of the Froth Snake" description</li>
<li>Improper grammatical formulation in artifacts properties descriptions in Pirates of the Savage Sea campaign.</li>
<li>In the Demo version, Priory tooltip does not use a plural for the creatures that it creates.</li>
<li>The Stronghold "Advanced Town Portal" has no tooltip.</li>
<li>Incomplete text displayed for the "accept invite" button.</li>
<li>In Dance Macabre campaign, "Great Lich's set" is not localized in game in Chinese version.</li>
<li>Warlords of XEEN - Missing translation of the names of the characters throughout the level.</li>
<li>Danse Macabre Campaign - Missing translation of several heroes' names.</li>
<li>A Tale of Two Guardians/Warlords of XEEN - Missing text for the sacred building.</li>
<li>The Conquest of Enroth - Missing translation of the names of the characters throughout the level.</li>
<li>Unlocked level bonuses don't appear as available in the tooltip description of an equipped Dynasty Weapon.</li>
<li>Missing translation in the Extra Content menu.</li>
<li>The Conquest Of Enroth - The map name and its description are switched, the map is listed with its description.</li>
</ul>
</li>
</ul>
&nbsp;

<ul>
<li>Miscellaneous
<ul>
<li>In the &ldquo;Rise to Power&rdquo; multiplayer map, there is a wrong camera starting position for the players in slots three, five and six.</li>
<li>During the 4<sup>th</sup> Necropolis campaign map, small freezes during the cinematic with Mother Namtaru played at the start of the map.</li>
<li>The exchange rates are not the same before and after making a selection in the marketplace window.</li>
<li>There are two "ChaosMagic" in the magic book and one of their icons is missing in Chinese version.</li>
<li>Confusing words in the lower part of the My Dynasty &ndash; Hero Abilities description tooltip.</li>
<li>Message "Your hero has been defeated by" appears twice in the events log.</li>
<li>Stone Skin Scroll - Missing description.</li>
<li>The chat window should not pup up on screen.</li>
<li>The text "Red Palm Tribe" is cut off in the Victory window of the 3<sup>rd</sup> Sanctuary campaign map.</li>
<li>In the 3<sup>rd</sup> Sanctuary campaign map, issue during the first dialogue cinematic.</li>
<li>In Duel Mode, the user's avatar doesn't change when AI&rsquo;s turn is.</li>
<li>The areas explored by the AI's secondary hero do not unfog.</li>
<li>The game crashed when the client joined a multiplayer session and entered the lobby.</li>
<li>In &ldquo;Creek of Lost Souls&rdquo; map, a rally flag, a neutral stack of creatures and other resources can be found under the ground texture and the hero cannot access them.</li>
<li>The heroes' background stories can be modified when entering the game for the first time.</li>
<li>Wrong camera start spot on certain maps.</li>
<li>In Duel Mode, the opponent AI will have fewer creatures in a Duel match if the user has previously played a Skirmish map.</li>
<li>In the Duel Mode, the options from the drop down list are overlapping when changing the player's position from attacker to defender.</li>
<li>The game crashes when the escape key is used to close the multiplayer menu while having the news widget open</li>
<li>The game crashed when selecting "Play Manually" after being defeated in a Quick Combat.</li>
<li>In the Bestiary, low resolution picture for Azkaal.</li>
<li>The game crashed when switching from the surface level to the underground level in the multiplayer Save/Load menu.</li>
<li>The game crashes on intro cinematic if the network connection is lost.</li>
<li>The user that accepts an invite while he is in a Hotseat lobby will see both the lobbies overlapped.</li>
<li>Any pop-up message will remain on the screen after joining a session via game invite.</li>
<li>The Player Options Window remains opened after moving the player from the blocked list to the friends list.</li>
<li>If a player exits the game on any Multiplayer Standard map, the next player that will exit during the AI's turn will remain stuck</li>
<li>When a user accepts an invite while being into a custom game lobby, he will enter a different server than the host</li>
<li>The game will crash if a user starts an Auto Matchmaking search after he exited a Multiplayer Session in which he entered by accepting an invite from the Auto Matchmaking lobby.</li>
<li>All created heroes are unavailable for selection during auto-matchmaking after exiting a multiplayer session in 3 or more players.</li>
<li>The user won't be able to zoom or move the camera using the scroll after he uses the "Statue of Revelation" Haven building.</li>
<li>In the Demo, creatures&rsquo; icons are doubled.</li>
<li>In the Demo, tapping the arrow to switch town, does not switch town.</li>
<li>In the Crater Isle map, the game crashes for the host when loading an autosaved game by the session's client.</li>
<li>In a Sanctuary Town screen, the "Town Portal" and "Advanced Town Portal" buildings don't have any animation.</li>
<li>Game crashed when started saved session.</li>
<li>The game will crash for the client that enters 2 times in the same save game.</li>
<li>Game crashed when the user left a hotseat game against an AI opponent.</li>
<li>While loading the Town Screen, if the ESC button is spammed, a graphical corruption appears.</li>
<li>Different items are present in the Artifact Merchant after loading a game.</li>
<li>A glitch revealing the fog of war from the map is present when entering the town or fort screen.</li>
<li>The user remains stuck in the Town Screen if entering the town and by using the spellbook button.</li>
<li>After creating 44 heroes the 'Create New Hero' button is grayed out and no additional heroes can be created.</li>
<li>The game crashes when loading the first autosave made on any campaign map.</li>
<li>Switching between different duel maps will allow the user to enter the Duel lobby without a Hero</li>
<li>The game crashes for the initial host after the client loads an auto-saved game</li>
<li>In Duel Mode, creature stack cannot be attacked if overlapped with another stack.</li>
<li>Some of the Sandro moves are not audio co-related in Sandro theme menu.</li>
<li>In the Gold Edition map, some creatures and resources present in the starting area for the first player slot are not positioned correctly.</li>
<li>In The Lost City map, the user cannot pick the spell scroll after defeating the stack that guards the area.</li>
<li>The Quest Log can be opened in the townscreen and it overlaps the already opened town windows.</li>
<li>The game crashed for the client when joining a previously saved session by the host.</li>
<li>Cut off text for the time log displayed in the friends list.</li>
<li>Danse Macadre- The game's background music does not stop when a cutscene starts.</li>
<li>The game crashes when the user quits the game on the AI's turn.</li>
<li>Quick save cannot be performed after loading a game until a new autosave is generated.</li>
<li>The "End Turn" button is functional only after it is pressed a second time.</li>
<li>The game crashes on the loading screen for the client after joining a saved multiplayer session first created on patch 1.5.2.</li>
<li>Error message is received after confirming any purchase from the "Altar of Wishes"; the user cannot purchase anything from the "Altar of Wishes".</li>
<li>&ldquo;Unlock" button appears "Unlocked" only after the user closes the DLC unlock window.</li>
<li>The user can access the Load game menu in a multiplayer session using hotkeys "Ctrl+L".</li>
</ul>
</li>
</ul>
&nbsp;

<ul>
<li>Community Bug fixes
<ul>
<li>Artifact
<ul>
<li>Ring of Swiftness doesn&rsquo;t increase friendly creatures&rsquo; iniative.</li>
</ul>
</li>
<li>Miscellaneous
<ul>
<li>After an Arena battle, battle music keeps playing.</li>
</ul>
</li>
</ul>
</li>
</ul>
&nbsp;

<ul>
<li>Complete balancing list:
<ul>
<li>Building costs:
<ul>
<li>Haven
<ul>
<li>Griffin Aviary
<ul>
<li>Gold cost decreased to 3750 instead of 5000.</li>
<li>Wood cost decreased to 5 instead of 7.</li>
<li>Ore cost decreased to 4 instead of 5.</li>
<li>Crystal cost decreased to 4 instead of 7.</li>
<li>Griffin Tower
<ul>
<li>Gold cost decreased to 2500 instead of 3000.</li>
<li>Wood cost decreased to 4 instead of 7.</li>
<li>Ore cost decreased to 1 instead of 2.</li>
<li>Crystal cost decreased to 3 instead of 7.</li>
<li>Altar of Radiance
<ul>
<li>Gold cost decreased to 4000 instead of 6000.</li>
<li>Wood cost decreased to 5 instead of 8.</li>
<li>Ore cost decreased to 5 instead of 8.</li>
<li>Crystal cost decreased to 5 instead of 6.</li>
<li>Altar of Resplendence
<ul>
<li>Gold cost decreased to 3500 instead of 4000.</li>
<li>Wood cost decreased to 5 instead of 8.</li>
<li>Ore cost doesn&rsquo;t change. </li>
<li>Crystal cost decreased to 6 instead of 10.</li>
<li>Chapel of the Holy Sun
<ul>
<li>Gold cost decreased to 3250 instead of 4000. </li>
<li>Wood cost decreased to 8 instead of 12.</li>
<li>Ore cost doesn&rsquo;t change.</li>
<li>Crystal cost decreased to 3 instead of 5.</li>
<li>Priory of the Holy Sun
<ul>
<li>Gold cost increased to 3000 instead of 2500.</li>
<li>Wood cost decreased to 5 instead of 7.</li>
<li>Ore cost decreased to 4 instead of 5.</li>
<li>Crystal cost decreased to 4 instead of 5.</li>
<li>Transept of Heaven
<ul>
<li>Gold cost decreased to 11000 instead of 15000.</li>
<li>Wood cost decreased to 13 instead of 20.</li>
<li>Ore cost doesn&rsquo;t change.</li>
<li>Crystal cost decreased to 14 instead of 20.</li>
<li>Transept of Elysium
<ul>
<li>Gold cost decreased to 9000 instead of 15000.</li>
<li>Wood cost decreased to 12 instead of 20.</li>
<li>Ore cost decreased to 10 instead of 25.</li>
<li>Crystal cost decreased to 20 instead of 11.</li>
<li>Advanced Marketplace
<ul>
<li>Gold cost decreased to 2500 instead of 3000.</li>
<li>Wood cost decreased to 2 instead of 5.</li>
<li>Ore cost doesn&rsquo;t change.</li>
<li>Crystal cost decreased to 2 instead of 5.</li>
<li>Unique Building Tier 2
<ul>
<li>Gold cost decreased to 2000 instead of 2500.</li>
<li>Wood cost decreased to 2 instead of 5.</li>
<li>Ore cost doesn&rsquo;t change.</li>
<li>Crystal cost decreased to 2 instead of 5.</li>
<li>Unique Building Tier 3
<ul>
<li>Gold cost decreased to 4000 instead of 5000.</li>
<li>Wood cost doesn&rsquo;t change.</li>
<li>Ore cost doesn&rsquo;t change.</li>
<li>Crystal cost decreased to 8 instead of 10.</li>
<li>Marksman Tower
<ul>
<li>Gold cost decreased to 2750 instead of 3000.</li>
<li>Wood cost doesn&rsquo;t change.</li>
<li>Ore cost doesn&rsquo;t change.</li>
<li>Crystal cost doesn&rsquo;t change.</li>
<li>Cathedral of Light
<ul>
<li>Gold cost increased to 2500 instead of 2250. </li>
<li>Wood cost doesn&rsquo;t change.</li>
<li>Ore cost doesn&rsquo;t change.</li>
<li>Crystal cost doesn&rsquo;t change.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>Inferno
<ul>
<li>Raging Kennels
<ul>
<li>Gold cost increased to 2250 instead of 2000.</li>
<li>Wood cost doesn&rsquo;t change.</li>
<li>Ore cost doesn&rsquo;t change.</li>
<li>Crystal cost doesn&rsquo;t change.</li>
<li>Hall of Forbidden Desires
<ul>
<li>Gold cost decreased to 2750 instead of 3000.</li>
<li>Wood cost doesn&rsquo;t change.</li>
<li>Ore cost doesn&rsquo;t change.</li>
<li>Crystal cost doesn&rsquo;t change.</li>
<li>Spawning Chamber
<ul>
<li>Gold cost decreased to 3000 instead of 5000.</li>
<li>Wood cost decreased to 3 instead of 5.</li>
<li>Ore cost decreased to 4 instead of 7.</li>
<li>Crystal cost decreased to 3 instead of 7.</li>
<li>Spawning Hive
<ul>
<li>Gold cost increased to 3500 instead of 3000.</li>
<li>Wood cost increased to 2 instead of 0.</li>
<li>Ore cost decreased to 5 instead of 6.</li>
<li>Crystal cost decreased to 4 instead of 6.</li>
<li>Hall of Torment
<ul>
<li>Gold cost increased to 3500 instead of 3000.</li>
<li>Wood cost decreased to 5 instead of 8.</li>
<li>Ore cost decreased to 5 instead of 8.</li>
<li>Crystal cost decreased to 5 instead of 6.</li>
<li>Hall of Agony
<ul>
<li>Gold cost decreased to 3000 instead of 3500.</li>
<li>Wood cost decreased to 0 instead of 2.</li>
<li>Ore cost decreased to 5 instead of 6.</li>
<li>Crystal cost doesn&rsquo;t change.</li>
<li>Pen of Mayhem
<ul>
<li>Gold cost decreased to 4000 instead of 5000.</li>
<li>Wood cost doesn&rsquo;t change.</li>
<li>Ore cost decreased to 8 instead of 12.</li>
<li>Crystal cost decreased to 3 instead of 5.</li>
<li>Pen of Chaos
<ul>
<li>Gold cost decreased to 3000 instead of 5000.</li>
<li>Wood cost decreased to 4 instead of 5.</li>
<li>Ore cost decreased to 5 instead of 10.</li>
<li>Crystal cost decreased to 4 instead of 10.</li>
<li>Pit of Bile
<ul>
<li>Gold cost decreased to 10000 instead of 12500.</li>
<li>Wood cost decreased to 13 instead of 20.</li>
<li>Ore cost decreased to 11 instead of 25.</li>
<li>Crystal cost decreased to 12 instead of 20.</li>
<li>Pit of Hate
<ul>
<li>Gold cost decreased to 10000 instead of 17500.</li>
<li>Wood cost decreased to 12 instead of 20.</li>
<li>Ore cost decreased to 14 instead of 15.</li>
<li>Crystal cost decreased to 13 instead of 20.</li>
<li>Chaos Crucible
<ul>
<li>Gold cost decreased to 2500 instead of 3000.</li>
<li>Wood cost doesn&rsquo;t change.</li>
<li>Ore cost doesn&rsquo;t change.</li>
<li>Crystal cost doesn&rsquo;t change. </li>
<li>Unique Building Tier 2
<ul>
<li>Gold cost decreased to 2000 instead of 2500.</li>
<li>Wood cost doesn&rsquo;t change.</li>
<li>Ore cost decreased to 2 instead of 5.</li>
<li>Crystal cost decreased to 2 instead of 5.</li>
<li>Unique Building Tier 3
<ul>
<li>Gold cost decreased to 4000 instead of 5000.</li>
<li>Wood cost doesn&rsquo;t change.</li>
<li>Ore cost doesn&rsquo;t change.</li>
<li>Crystal cost decreased to 8 instead of 10.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>Necropolis
<ul>
<li>Unique Building Tier 2
<ul>
<li>Gold cost decreased to 2000 instead of 2500.</li>
<li>Wood cost doesn&rsquo;t change.</li>
<li>Ore cost decreased to 2 instead of 5.</li>
<li>Crystal cost decreased to 2 instead of 5.</li>
<li>Unique Building Tier 3
<ul>
<li>Gold cost decreased to 4000 instead of 5000.</li>
<li>Wood cost doesn&rsquo;t change.</li>
<li>Ore cost doesn&rsquo;t change.</li>
<li>Crystal cost decreased to 8 instead of 10.</li>
<li>Hall of Immortals
<ul>
<li>Gold cost decreased to 7500 instead of 10000.</li>
<li>Wood cost increased to 5 instead of 0.</li>
<li>Ore cost decreased to 0 instead of 5.</li>
<li>Crystal cost doesn&rsquo;t change.</li>
<li>Sepulcher
<ul>
<li>Gold cost decreased to 4000 instead of 6000.</li>
<li>Wood cost doesn&rsquo;t change.</li>
<li>Ore cost decreased to 7 instead of 10.</li>
<li>Crystal cost decreased to 4 instead of 7.</li>
<li>Mausoleum
<ul>
<li>Gold cost decreased to 3000 instead of 4000.</li>
<li>Wood cost doesn&rsquo;t change.</li>
<li>Ore cost decreased to 7 instead of 9.</li>
<li>Crystal cost decreased to 6 instead of 9.</li>
<li>Pestilent Tomb
<ul>
<li>Gold cost doesn&rsquo;t change.</li>
<li>Wood cost decreased to 5 instead of 8.</li>
<li>Ore cost decreased to 5 instead of 10.</li>
<li>Crystal cost decreased to 3 instead of 5.</li>
<li>Pestilent Catacomb
<ul>
<li>Gold cost increased to 3500 instead of 3000.</li>
<li>Wood cost doesn&rsquo;t change.</li>
<li>Ore cost decreased to 5 instead of 6.</li>
<li>Crystal cost doesn&rsquo;t change.</li>
<li>Vampire Mansion
<ul>
<li>Gold cost decreased to 3500 instead of 4000.</li>
<li>Wood cost decreased to 4 instead of 5.</li>
<li>Ore cost decreased to 5 instead of 8.</li>
<li>Crystal cost decreased to 4 instead of 6.</li>
<li>Vampire Palace
<ul>
<li>Gold cost decreased to 2500 instead of 4000.</li>
<li>Wood cost decreased to 3 instead of 5.</li>
<li>Ore cost decreased to 3 instead of 6.</li>
<li>Crystal cost decreased to 2 instead of 7.</li>
<li>Spider Temple
<ul>
<li>Gold cost decreased to 11000 instead of 17500.</li>
<li>Wood cost decreased to 14 instead of 25.</li>
<li>Ore cost decreased to 13 instead of 15.</li>
<li>Crystal cost decreased to 13 instead of 25.</li>
<li>Spider Sanctum
<ul>
<li>Gold cost decreased to 9000 instead of 12500.</li>
<li>Wood cost decreased to 11 instead of 15.</li>
<li>Ore cost decreased to 12 instead of 25.</li>
<li>Crystal cost decreased to 12 instead of 15.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>Sanctuary
<ul>
<li>Unique Building Tier 2
<ul>
<li>Gold cost decreased to 2000 instead of 2500.</li>
<li>Wood cost doesn&rsquo;t change.</li>
<li>Ore cost decreased to 2 instead of 5.</li>
<li>Crystal cost decreased to 2 instead of 5.</li>
<li>Unique Building Tier 3
<ul>
<li>Gold cost decreased to 4000 instead of 5000.</li>
<li>Wood cost doesn&rsquo;t change.</li>
<li>Ore cost doesn&rsquo;t change.</li>
<li>Crystal cost decreased to 8 instead of 10.</li>
<li>Advanced Marketplace
<ul>
<li>Gold cost decreased to 2500 instead of 3000.</li>
<li>Wood cost doesn&rsquo;t change.</li>
<li>Ore cost decreased to 2 instead of 5.</li>
<li>Crystal cost decreased to 2 instead of 5.</li>
<li>Pearl Sanctuary
<ul>
<li>Gold cost increased to 2750 instead of 2000.</li>
<li>Wood cost doesn&rsquo;t change.</li>
<li>Ore cost doesn&rsquo;t change.</li>
<li>Crystal cost doesn&rsquo;t change.</li>
<li>Blessed Pond
<ul>
<li>Gold cost decreased to 2250 instead of 3000.</li>
<li>Wood cost doesn&rsquo;t change.</li>
<li>Ore cost doesn&rsquo;t change.</li>
<li>Crystal cost doesn&rsquo;t change. </li>
<li>Sacred Source
<ul>
<li>Gold cost decreased to 3250 instead of 4000.</li>
<li>Wood cost decreased to 4 instead of 6.</li>
<li>Ore cost decreased to 5 instead of 8.</li>
<li>Crystal cost decreased to 4 instead of 6.</li>
<li>Sanctified Source
<ul>
<li>Gold cost decreased to 3000 instead of 5000.</li>
<li>Wood cost increased to 3 instead of 0.</li>
<li>Ore cost decreased to 3 instead of 10.</li>
<li>Crystal cost decreased to 6 instead of 8.</li>
<li>Frost Shrine
<ul>
<li>Gold cost increased to 3500 instead of 2500.</li>
<li>Wood cost decreased to 0 instead of 4.</li>
<li>Ore cost increased to 7 instead of 5. </li>
<li>Crystal cost decreased to 5 instead of 9.</li>
<li>Frost Miya
<ul>
<li>Gold cost decreased to 2500 instead of 3000.</li>
<li>Wood cost decreased to 2 instead of 5.</li>
<li>Ore cost decreased to 3 instead of 7.</li>
<li>Crystal cost decreased to 2 instead of 5.</li>
<li>Sunken Arena
<ul>
<li>Gold cost decreased to 4250 instead of 5000.</li>
<li>Wood cost doesn&rsquo;t change.</li>
<li>Ore cost decreased to 8 instead of 11.</li>
<li>Crystal cost decreased to 3 instead of 5.</li>
<li>Sunken Dojo
<ul>
<li>Gold cost decreased to 3500 instead of 5000.</li>
<li>Wood cost doesn&rsquo;t change.</li>
<li>Ore cost decreased to 6 instead of 8.</li>
<li>Crystal cost decreased to 5 instead of 7.</li>
<li>Misty Mountain
<ul>
<li>Gold cost decreased to 11000 instead of 12500.</li>
<li>Wood cost decreased to 13 instead of 25.</li>
<li>Ore cost decreased to 13 instead of 25.</li>
<li>Crystal cost decreased to 13 instead of 15.</li>
<li>Cloudy Mountain
<ul>
<li>Gold cost decreased to 9000 instead of 17500.</li>
<li>Wood cost decreased to 12 instead of 15.</li>
<li>Ore cost decreased to 12 instead of 15.</li>
<li>Crystal cost decreased to 12 instead of 25.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>Stronghold
<ul>
<li>Unique Building Tier 2
<ul>
<li>Gold cost decreased to 2000 instead of 2500.</li>
<li>Wood cost decreased to 2 instead of 5</li>
<li>Ore cost doesn&rsquo;t change.</li>
<li>Crystal cost decreased to 2 instead of 5.</li>
<li>Unique Building Tier 3
<ul>
<li>Gold cost decreased to 4000 instead of 5000.</li>
<li>Wood cost doesn&rsquo;t change.</li>
<li>Ore cost doesn&rsquo;t change.</li>
<li>Crystal cost decreased to 8 instead of 10. </li>
<li>Advanced Marketplace
<ul>
<li>Gold cost decreased to 2500 instead of 5000.</li>
<li>Wood cost decreased to 2 instead of 5.</li>
<li>Ore cost doesn&rsquo;t change.</li>
<li>Crystal cost decreased to 2 instead of 5.</li>
<li>Dream Lodge
<ul>
<li>Gold cost increased to 3500 instead of 3000.</li>
<li>Wood cost decreased to 8 instead of 12.</li>
<li>Ore cost doesn&rsquo;t change.</li>
<li>Crystal cost decreased to 3 instead of 5.</li>
<li>Vision Lodge
<ul>
<li>Gold cost decreased to 3000 instead of 3500.</li>
<li>Wood cost decreased to 5 instead of 7.</li>
<li>Ore cost decreased to 4 instead of 5.</li>
<li>Crystal cost decreased to 5 instead of 8. </li>
<li>Centaur Camp
<ul>
<li>Gold cost decreased to 4000 instead of 6000.</li>
<li>Wood cost decreased to 5 instead of 8</li>
<li>Ore cost doesn&rsquo;t change.</li>
<li>Crystal cost decreased to 6 instead of 8. </li>
<li>Centaur Outpost
<ul>
<li>Gold cost decreased to 3000 instead of 4000.</li>
<li>Wood cost decreased to 6 instead of 10.</li>
<li>Ore cost doesn&rsquo;t change.</li>
<li>Crystal cost decreased to 4 instead of 7.</li>
<li>Hut of Rage
<ul>
<li>Gold cost decreased to 3500 instead of 4500.</li>
<li>Wood cost decreased to 4 instead of 7.</li>
<li>Ore cost decreased to 6 instead of 10.</li>
<li>Crystal cost decreased to 3 instead of 5.</li>
<li>Chamber of Rage
<ul>
<li>Gold cost decreased to 3000 instead of 3500.</li>
<li>Wood cost decreased to 4 instead of 5.</li>
<li>Ore cost decreased to 4 instead of 5.</li>
<li>Crystal cost decreased to 4 instead of 7.</li>
<li>Cyclops Mound
<ul>
<li>Gold cost decreased to 11000 instead of 17500.</li>
<li>Wood cost decreased to 12 instead of 30.</li>
<li>Ore cost decreased to 14 instead of 15.</li>
<li>Crystal cost decreased to 13 instead of 15.</li>
<li>Cyclops Hill
<ul>
<li>Gold cost decreased to 9000 instead of 12500.</li>
<li>Wood cost decreased to 12 instead of 30.</li>
<li>Ore cost decreased to 14 instead of 15.</li>
<li>Crystal cost decreased to 13 instead of 15.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>All Factions
<ul>
<li>Marketplace
<ul>
<li>Gold cost increased to 2500 instead of 2000.</li>
<li>Basic Fortification
<ul>
<li>Gold cost increased to 2500 instead of 2000.</li>
<li>Wood cost doesn&rsquo;t change.</li>
<li>Ore cost doesn&rsquo;t change.</li>
<li>Crystal cost doesn&rsquo;t change. </li>
<li>Superior Fortification
<ul>
<li>Gold cost decreased to 7500 instead of 10000.</li>
<li>Wood cost decreased to 15 instead of 20.</li>
<li>Ore cost decreased to 15 instead of 20.</li>
<li>Crystal cost doesn&rsquo;t change.</li>
<li>Basic Town Portal
<ul>
<li>Gold cost increased to 3500 instead of 2500.</li>
<li>Wood cost doesn&rsquo;t change. </li>
<li>Ore cost doesn&rsquo;t change</li>
<li>Crystal cost doesn&rsquo;t change. </li>
<li>Advanced Town Portal
<ul>
<li>Gold cost increased to 7000 instead of 5000.</li>
<li>Wood cost increased to 10 instead of 0.</li>
<li>Ore cost increased to 10 instead of 0.</li>
<li>Crystal cost doesn&rsquo;t change.</li>
<li>Tear of Asha
<ul>
<li>Gold cost doesn&rsquo;t change.</li>
<li>Wood cost decreased to 15 instead of 20.</li>
<li>Ore cost decreased to 15 instead of 20.</li>
<li>Crystal cost decreased to 15 instead of 20.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
&nbsp;

<ul>
<li>Town Dwelling conversion cost
<ul>
<li>Core basic dwelling
<ul>
<li>Gold cost increased to 500 instead of 250.</li>
<li>Wood cost increased to 1 instead of 0.</li>
<li>Ore cost doesn&rsquo;t change.</li>
<li>Crystal cost decreased to 0 instead of 1.</li>
<li>Core Upgrade Dwelling
<ul>
<li>Gold cost increased to 500 instead of 440.</li>
<li>Wood cost increased to 1 instead of 0.</li>
<li>Ore cost doesn&rsquo;t change.</li>
<li>Crystal cost doesn&rsquo;t change.</li>
</ul>
</li>
<li>Elite basic Dwelling
<ul>
<li>Gold cost increased to 1000 instead of 500.</li>
<li>Wood cost increased to 1 instead of 0.</li>
<li>Ore cost doesn&rsquo;t change.</li>
<li>Crystal cost doesn&rsquo;t change.</li>
</ul>
</li>
<li>Elite Upgrade Dwelling
<ul>
<li>Gold cost decreased to 1000 instead of 1500.</li>
<li>Wood cost decreased to 1 instead of 2.</li>
<li>Ore cost decreased to 1 instead of 6.</li>
<li>Crystal cost doesn&rsquo;t change.</li>
</ul>
</li>
<li>Champion basic Dwelling
<ul>
<li>Gold cost decreased to 2000 instead of 2750.</li>
<li>Wood cost decreased to 3 instead of 5.</li>
<li>Ore cost increased to 3 instead of 0.</li>
<li>Crystal cost decreased to 3 instead of 4.</li>
</ul>
</li>
<li>Champion Upgrade Dwelling
<ul>
<li>Gold cost increased to 2000 instead of 750.</li>
<li>Wood cost increased to 3 instead of 1.</li>
<li>Ore cost increased to 3 instead of 1.</li>
<li>Crystal cost increased to 3 instead of 1.</li>
</ul>
</li>
</ul>
</li>
<li>External Dwellings Production
<ul>
<li>External Core Dwellings provide now :
<ul>
<li>Haven
<ul>
<li>Sentinel +3/week instead of +6/week.</li>
<li>Crossbowman +2/week instead of +5/week.</li>
<li>Sister +2/week instead of +4/week.</li>
<li>Necropolis
<ul>
<li>Skeletons +3/week instead of +6/week.</li>
<li>Ghoul +2/week instead of +4/week.</li>
<li>Ghost +2/week instead of +4/week.</li>
<li>Inferno
<ul>
<li>Maniacs +3/week instead of +5/week.</li>
<li>Hellhound +2/week instead of +4/week.</li>
<li>Succubus +2/week instead of +5/week.</li>
<li>Sanctuary
<ul>
<li>Shark Warrior +3/week instead of +5/week.</li>
<li>Pearl Priestess +2/week instead of +4/week.</li>
<li>Kappa +2/week instead of +5/week.</li>
<li>Stronghold
<ul>
<li>Goblins +3/week instead of +6/week.</li>
<li>Crusher +2/week instead of +3/week.</li>
<li>Harpy +2/week instead of +5/week.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>External Elite Dwellings provide now 2 creatures / week, excepting for the creatures below:
<ul>
<li>Haven
<ul>
<li>Sun Rider +1/week instead of +3/week.</li>
<li>Radiant Glory +1/week instead of +3/week.</li>
<li>Griffin +2/week instead of +2/week.</li>
<li>Necropolis
<ul>
<li>Lich +1/week instead of +3/week.</li>
<li>Vampire +2/week instead of +5/week.</li>
<li>Lamasu +1/week instead of +4/week.</li>
<li>Inferno
<ul>
<li>Juggernaut +1/week instead of +2/week.</li>
<li>Breeder +2/week instead of +3/week.</li>
<li>Tormentor +1/week instead of +2/week.</li>
<li>Sanctuary
<ul>
<li>Spring Spirit +1/week instead of +4/week.</li>
<li>Kenshi +1/week instead of +2/week.</li>
<li>Snow Maiden +2/week instead of +3/week.</li>
<li>Stronghold
<ul>
<li>Jaguar Warrior +1/week instead of +3/week.</li>
<li>Centaur +1/week instead of +2/week.</li>
<li>Dreamwalker +2/week instead of +4/week.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>External Champion Dwellings provide now 1 creature / week.</li>
</ul>
</li>
</ul>
</li>
</ul>
&nbsp;

<ul>
<li>Abilities
<ul>
<li>Effect &ldquo;FROZEN&rdquo; now gives vulnerability to &ldquo;MIGHT&rdquo; instead of &ldquo;FIRE&rdquo;.</li>
<li>Effect &ldquo;CHILLED&rdquo; now gives vulnerability to &ldquo;MIGHT&rdquo; instead of &ldquo;FIRE&rdquo;.</li>
<li>&ldquo;Giant Slayer&rdquo; bonus increased to 10/11/12 instead of 6/7/8.</li>
<li>&ldquo;Spirit Form&rdquo; duration last 2 turns maximum now.</li>
<li>&ldquo;Ice Bolt&rdquo; spell damages increased to 508/585/672 instead of 424/488/560.</li>
<li>Counterstrike III now only affects the first retaliation of a creature.</li>
<li>The Blazing Glory&rsquo;s ability to dispel is now an active ability, which does not consume the turn, 3 turns cooldown.</li>
</ul>
</li>
</ul>
&nbsp;

<ul>
<li>Creature Abilities
<ul>
<li>Haven
<ul>
<li>Crossbowman and Marksmen can now shoot without hurting allies.</li>
<li>Stronghold
<ul>
<li>Dreamweaver has now &ldquo;Sky and Earth&rdquo; and &ldquo;Sky and Earth, Mass&rdquo; abilities.</li>
</ul>
</li>
<li>The following &ldquo;Strike and Return&rdquo; creatures can now choose to attack and hold position (Active ability):</li>
</ul>
</li>
</ul>
</li>
</ul>
- Harpy

- Fury

- Light Elemental

- Shadow Elemental

- Radiant Glory

- Blazing Glory

&nbsp;

<ul>
<li>Duel Mode armies have been modified to match the new creature growth values and to propose 1 Might army and 1 Magic army:
<ul>
<li>Necropolis
<ul>
<li>Duel Army 1
<ul>
<li>Ghouls stack increased to 156 (+36).</li>
<li>Vampire stack increased to 84 (+14).</li>
<li>Duel Army 1
<ul>
<li>Skeletons stack of 170 units replaces now the first stack of Specters.&nbsp; </li>
<li>Ghouls stack increased to 130 (+10).</li>
<li>Specters stack increased to 156 (+26).</li>
<li>Lich stack increased to 67 (+11).</li>
</ul>
</li>
</ul>
</li>
<li>Sanctuary
<ul>
<li>Duel Army 1
<ul>
<li>Shark stack increased to 180 (+30).</li>
<li>Kensei stack increased to 58 (+9).</li>
<li>Duel Army 2
<ul>
<li>Kappa stack of 160 units replaces now the first stack of Priestess.</li>
<li>Priestess stack increased to 158 (+18).</li>
<li>Spring Spirit Stack increased to 75 (+12).</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>Haven
<ul>
<li>Duel Army 1
<ul>
<li>Praetorian stack increased to 204 (+24).</li>
<li>Sun Rider stack increased to 67 (+11).</li>
<li>Duel Army 2
<ul>
<li>Praetorian stack decreased to 170 (-10).</li>
<li>Sister stack increased to 168 (+28).</li>
<li>Griffin stack of 49 units replaces now the first stack of Radiant Glory.</li>
<li>Radiant Glory stack increased to 67 (+11).</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>Inferno
<ul>
<li>Duel Army 1
<ul>
<li>Maniac stack increased to 150 (-140).</li>
<li>Cerberus stack increased to 144 (+34).</li>
<li>Tormented stack increased to 56 (+13).</li>
<li>Juggernaut stack increased to 67 (+8).</li>
<li>Duel Army 2
<ul>
<li>Maniac stack increased to 150 (+140).</li>
<li>Cerberus stack of 120 units replaces now the first stack of Succubus.</li>
<li>Succubus stack increased to 185 (+18).</li>
<li>Breeder stack increased to 67 (+11).</li>
<li>Tormented stack increased to 56 (+7).</li>
<li>Juggernaut stack increased to 56 (+7).</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>Stronghold
<ul>
<li>Duel Army 1
<ul>
<li>Orc stack increased to 144 (+34).</li>
<li>Goblin stack increased to 210 (+20).</li>
<li>Harpy stack increased to 140 (+10).</li>
<li>Jaguar Warrior stack increased to 67 (+11).</li>
<li>Duel Army 2
<ul>
<li>Orc stack increased to 120 (+10).</li>
<li>Goblin stack increased to 210 (+20).</li>
<li>Harpy stack increased to 158 (+28).</li>
<li>Jaguar Warrior stack of 56 units replaces now the first stack of Shaman.</li>
<li>Shaman stack increased to 75 (+9).</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
&nbsp;

<ul>
<li>Creatures characteristics
<ul>
<li>Haven
<ul>
<li>Crossbowman Maximum damage increased to 5 (+1).</li>
<li>Crossbowman Movement decreased to 5 (-1).</li>
<li>Marksman Minimum damage increased to 4 (+1).</li>
<li>Marksman Maximum damage increased to 6 (+1).</li>
<li>Marksman Movement decreased to 5 (-1).</li>
<li>Inferno
<ul>
<li>Maniac Luck decreased to 14 (-6).</li>
<li>Demented Luck decreased to 16 (-8).</li>
<li>Succubus Luck decreased to 15 (-1).</li>
<li>Lilim Luck decreased to 18 (-2).</li>
<li>Tormentor Luck decreased to 8 (-12).</li>
<li>Lacerator Luck decreased to 10 (-14).</li>
<li>Juggernaut Luck decreased to 12 (-8).</li>
<li>Breeder growth rate increased to 5 (+1).</li>
<li>Ravager Luck decreased to 12 (-10).</li>
<li>Ravager Movement increased to 7 (+1).</li>
<li>Pit Fiend Luck decreased to 8 (-8).</li>
<li>Pit Lord Lock decreased to 9 (-9).</li>
</ul>
</li>
<li>Sanctuary
<ul>
<li>Kirin Growth rate decreased to 1 (-1).</li>
<li>Kirin Cost increase to 1705 (+300).</li>
<li>Kirin Health increase to 260 (+15).</li>
<li>Kirin Minimum damage increased to 54 (+1).</li>
<li>Kirin Maximum damage increased to 58 (+1).</li>
<li>Sacred Kirin Cost increased to 2130 (+300).</li>
<li>Sacred Kirin Health increased to 275 (+10).</li>
<li>Sacred Kirin Minimum damage increased to 58 (+3).</li>
<li>Sacred Kirin Maximum damage increased to 62 (+3).</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>



Hier geht es zum Download: Might & Magic Heroes VI - Patch 1.8.0
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