dOpesen hat geschrieben: ↑01.12.2019 22:05
unternehmen die sich aktuell "gegen" vr positionieren sind also entweder zu "spät" dran, wollen erst etwas vom kuchen wenn andere diesen gebacken haben oder haben keine eigene strategie
CD Project Red positioniert sich nicht gegen VR. Der Eindruck ensteht durch den Click-Bait-Titel dieser News und auch durch die Infos aus dritter Hand (Yahoo Finanzes -> PC Gamer -> 4Players). Das Original liest sich ganz anders. Sie wurden gefragt, ob sie sich wegen dem Release von Alxy sorgen machen, und haben halt drauf geantwortet. Der Artikel auf 4Players wirkt fast so, als würde so eine Aussage aus dem Nichts kommend und aktiv abwertend sein ("sah sich genötigt"), und als würden sie keine "Angst" haben. "Angst" ist in diesem Kontext nicht so wirklich richtig übersetzt.
Das was sonst noch so im Original gesagt wird, ist deutlich näher an dem dran, was Du über VR sagst, als das was der Artikel hier suggeriert. Sie sagen sogar, das möglicherweise Alyx der Grundstein für den Massenerfolg für VR werden kann.
Hier mal das Original:
(Operator Instructions) And the next question we received is from Mr. Wojciechowski from (inaudible).
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Unidentified Analyst, [28]
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A question on the announcement by Valve yesterday to release a new entry into the Half-Life franchise. Obviously, the game is set to be released in VR only but are you afraid that this may pull some of the gamers away from Cyberpunk due to the fact of being a highly anticipated release?
And the second part of the question is whether you are considering to rerelease some of your titles in VR seeing as major publishers are considering this to be a viable option for the future? And how hard would it be in technical terms to convert your existing games to work in VR technology?
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Michal Andrzej Nowakowski, CD Projekt S.A. - Senior VP of Business Development & Member of the Management Board [29]
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So, of course, we've seen the Half-Life PR announcement. I think it was a surprise for everybody, but I think not in a way you are suggesting. VR remains an extremely nichey niche of the market, like, it's very, very small. The only reason I can think of why Valve has decided to actually put this title in the market is because they actually have a cooperation on the hardware side of the things, and I assume that they actually are planning -- this is probably a big effort for them to sort of try to expand that niche. That niche is very, very, very -- and I could add a few verys here, small. So from the market perspective, are we afraid? No, because it's a very different niche. It's -- this is an endeavor to, sort of, try to push the hardware while we are really targeting the mass markets where it is, which is major consoles and the PCs without the need to have the VR gear. Now I am actually unaware in our conversations with other major publishers of really pushing hard for VR but perhaps these information have missed me. I genuinely don't know. I mean, I know there's a few titles here and there that usually are some sort of showcase or experience, but I have not heard of anybody building an actual solid business on the VR so far. That may very well change in the coming years. Perhaps Half-Life will be this first stone that is going to turn into something larger as we go but that's definitely not going to be the case come first half of the next year. I daresay, it's probably not going to be next year. Even -- I don't eventually know even further because things may change. And at some point, VR may be a mass-market entertainment that will validate the business model behind it but it is not the case, at least not for us, right now.
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Adam Michal Kicinski, CD Projekt S.A. - Joint CEO & President of the Management Board [30]
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And about our games, our past games, to be converted. Hard to say, but bear in mind that to prepare a game for VR, you should design it for VR. I mean having VR in mind, in part at least. That's the first comment. And the second is that we are rather for working on new things, new great things, than on working on older stuff. It's not always true as we've just released Witcher 3 on Switch, but we are rather for delivering new games than working on old titles.
Irgendwie kommt das doch recht häufig vor, das nicht nur der Titel recht Click-Baity ist, sondern auch die News nicht so ganz akkurat daher kommt, oft weil der Artikel mehr oder weniger ein Bericht über einen anderen Artikel ist.
Wenn man bis zum Hals in der Scheiße steckt, sollte man nicht den Kopf hängen lassen.