Re: Ace Attorney 6 - the great Spiritual Court of Downtown Chicago
Verfasst: 08.09.2016 13:19
Ja, die Famitsu mit 8/9/9/8 = 34/40.
http://forum.4pforen.4players.de/
http://forum.4pforen.4players.de/viewtopic.php?f=127&t=393264
das is wohl das negativste review was ich bisher gesehen habe... wundert mich aber nicht, die Amis hassen ja AA4 wie die pest und AA6 ist offenbar der Abschluss dazu. der gameexplain typ scheint ja sogar trucy zu hassen... was für ein ungustl.Steppenwaelder hat geschrieben:https://www.youtube.com/watch?v=JHFVqsp_PTM
Anscheinend ja nicht so toll...
Mich kotzt ehrlich gesagt dieser überkrasse Fanservice schon wieder an... da wird ja echt alles aus den alten Spielen an Chratkeren wieder irgendwie künstlich reingehämmert was geht.
Gibt es noch andere Reviews oder Meinungen?
Finished. That last case was a helluva ride. I'll try and write a bit more tomorrow after I had a bit of time to stew on it.
I will say that there are two problems that stand out for me. Recycling flashbacks and lack of planning in regards to the story arc for the game. The first is kinda obvious. It was a little annoying and kinda padded the game a little bit here and there. The second problem is an issue with AA5 as well. I don't think they're doing a good job of creating a storyline that runs across the entire game and presenting themes that are supposed to be a part of the game. This is especially apparent when compared to AAI1 and AAI2 but it's apparent even when compared to DGS. I think this game had a really good chance at doing something big with it all but wasted two cases on things that didn't involve the main selling point of the title.
Case 3 and Case 5 are amazing which makes the lack of a big picture a bit more frustrating.
Is it better than AA5? Hmm... This is fresh off of beating AA6 so I want to say it's better than 5, but not by a large margin. This doesn't hold your hand as much as AA5 but it telegraphs twists a lot earlier, but that is a subjective experience. You can do more exploration than you could in AA5. While AA5 ran the concept of "Dark Age of the Law" into the ground, it was consistent with its story focus. AA6 has a much more interesting premise with better villains and when it gives that premise time to grow it does some damn good work, but the bouncing focal points and superfluous cases hurt the flow.
The Séance Trials are a lot of fun but again, underutilized and the potential they offer is grazed and never fully realized which is a shame. The one in Case 3 made the best use of it, IMO.
I think it's a good game, but it's very rough. Not as bad as JFA but it is similar that it takes a while to get to genuinely good experiences. Case 1 has obnoxious writing but a fantastic killer while Case 2 has better concepts but suffers from bloat and drags its feet. But if you can muscle through them I think it's worth it. They're not terrible cases honestly, but they needed some more editing to keep them focused and efficient.
hatte auch damals vor einigen monaten in rfn jemanden drüber sprechen hören der eigentlich äußerst postivi war...Better [than Dual Destinies], but it's also a complete mess, if that makes any sense.
scheint als würdest du nicht das "was soll ich spielen projekt" verfolgen